tinopener, lawful male dwarven Archeologist #### F@,# --q-- |...| ....| |...| |^..| |...| |...| |...| --.-- #,# ### [Tinopener the Field Worker] St12 Dx3 Co12 In11 Wi12 Ch8 ArcDwaMalLaw Dlvl:16 $56 HP0(63) Pw37(37) AC10 Exp5 T424 Latest messages Your muscles won't obey you! You lose Dexterity [-7 -> 27] Unknown command '^J'. You miss the anthrazite mushroom. You hit the anthrazite mushroom. You inhale a cloud of spores! The spores were poisoned! [-11 -> 16] Unknown command ' '. You miss the anthrazite mushroom. (2x) You inhale a cloud of spores! The spores were poisoned! Your muscles won't obey you! You lose Dexterity [-3 -> 13] You hit the anthrazite mushroom. You inhale a cloud of spores! The spores were poisoned! You die... Your inventory Amulets q - an uncursed amulet versus poison {1} Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} g - an uncursed +0 dwarvish mattock (weapon in hands) {48} p - 10 cursed -4 darts {5} s - an uncursed +0 orcish dagger {4} Armor b - an uncursed +0 leather jacket (being worn) {12} c - a blessed +0 fedora {2} r - an uncursed +0 orcish helm (being worn) {12} Comestibles d - 3 uncursed food rations {3} t - 3 uncursed pears {2} Scrolls f - 2 uncursed scrolls of identify {2} k - 5 uncursed scrolls of healing {3} l - 4 uncursed scrolls of mana {4} m - an uncursed scroll of phase door {1} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect food (0:2) {1} Rings u - an uncursed ring of special effects {1} Tools h - an uncursed tinning kit (0:29) {1} i - an uncursed sack {5} j - an uncursed blindfold {1} The sack is empty. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 60% chance Ring drop chance was reduced to 64% Monster death drops spawned with only 98% chance Number of artifacts generated was 2 Monster spawn increase started at turn 31910 Monster spawn increase reached its maximum at turn 67027 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1755733 The monster class that cannot be genocided was dragon The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: paranoid schizo (freq bonus 4) The monster species that spawned more often: giga jubjub bird (freq bonus 6) The monster species that spawned more often: flying bone fish (freq bonus 6) The monster species that spawned more often: lotus naga (freq bonus 4) The monster species that spawned more often: livingstone (freq bonus 32) The monster species that spawned more often: Dispator (freq bonus 12) The monster species that spawned more often: centaur (freq bonus 6) The monster species that spawned more often: crystal force patch (freq bonus 5) The monster species that spawned more often: stone warp fungus (freq bonus 8) The monster species that spawned more often: Morton (freq bonus 4) The monster species that spawned more often: iron smasher (freq bonus 5) The monster species that spawned more often: undead ladiesman (freq bonus 4) The monster species that spawned more often: undead worm (freq bonus 9) The monster species that spawned more often: targetting turret (freq bonus 6) The monster species that spawned more often: sorcerer (freq bonus 14) The monster species that spawned more often: scything turret (freq bonus 8) The monster species that spawned more often: slashem horror (freq bonus 5) The monster species that spawned more often: unreal warp patch (freq bonus 10) The monster species that spawned more often: susuwatari (freq bonus 8) The monster species that spawned more often: gangster (freq bonus 6) The monster species that never randomly spawned: undead doll mistress The monster species that never randomly spawned: Mahadeva The monster species that never randomly spawned: superstitious person The monster species that never randomly spawned: heat vortex The monster species that never randomly spawned: giant chick The monster species that never randomly spawned: snow rabbit The monster species that never randomly spawned: very old yellow dragon The monster species that never randomly spawned: time warp patch The monster species that never randomly spawned: Leo The monster species that never randomly spawned: alien pseudopod The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 8) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 8) Next attribute increase check would have come at turn 1642 Strength training was 12 Dexterity training was 14 Wisdom training was 3 Constitution training was 15 You had automatic searching You had infravision You had 1040 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could have safely prayed (4) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 96% Techniques known in the end Name Level Status research 5X Prepared(0) rage eruption 5 R Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 8 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (44 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...