tinopener, lawful male dwarven Archeologist ,,------------ #,..f....{...| ##|..........| ...7.......| |...@r.....| ...........| -----.------ #,# ### [Tinopener the Investigator] St17 Dx12 Co14 In14 Wi12 Ch6 ArcDwaMalLaw Dlvl:22 $99 HP-2(64) Pw39(39) AC4 Exp6 T554 Latest messages [-4 -> 5] Warning: HP low! Unknown command '^J'. (2x) Critical hit! Your attack doesn't seem to harm the steam vortex. The steam vortex misses. You are burning to a crisp! [-1 -> 4] Warning: HP low! Unknown command '^J'. What do you want to read? [egn-qG or ?*] Never mind. What do you want to read? [egn-qG or ?*] As you read the scroll, it disappears. Your body is transported to another location! Phase door destination: 71,9 The pink icky thing touches you! [-1 -> 3] Warning: HP low! You die... Your inventory Weapons a - an uncursed +2 bullwhip {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} r - 28 uncursed +0 darts {15} s - a cursed +3 orcish dagger {4} t - an uncursed +0 orcish short sword {12} u - a blessed +0 orcish dagger {4} v - 8 cursed +0 darts {4} w - a blessed +2 orcish short sword {12} Armor c - an uncursed +0 fedora (being worn) {2} E - an uncursed rusty +0 chain mail (being worn) {120} Comestibles d - 3 uncursed food rations {3} Scrolls g - an uncursed scroll of enchant armor {1} n - 4 uncursed scrolls of mana {4} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} G - an uncursed scroll of WC {1} Spellbooks e - a blessed spellbook of detect monsters (0:5) {1} Wands C - an uncursed wand of acquirement (0:0) {1} Tools i - an uncursed tinning kit (0:28) {1} k - an uncursed sack {5} l - an uncursed tin opener {1} x - an uncursed IC {1} y - a cursed credit card {1} z - an uncursed credit card {1} A - an uncursed credit card {1} F - an uncursed large box {30} Gems j - an uncursed +0 touchstone The sack is empty. The large box is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 15 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 81% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 3 Monster spawn increase started at turn 34531 Monster spawn increase reached its maximum at turn 63781 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 215020 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: Florella (freq bonus 12) The monster species that spawned more often: cha-tora (freq bonus 22) The monster species that spawned more often: supreme dimensional vortex (freq bonus 7) The monster species that spawned more often: Undead Katcher (freq bonus 18) The monster species that spawned more often: insurmountable growth (freq bonus 4) The monster species that spawned more often: pseudosweet nymph (freq bonus 4) The monster species that spawned more often: Miss Youngdragon (freq bonus 18) The monster species that spawned more often: hunting hawk (freq bonus 6) The monster species that spawned more often: black dog (freq bonus 5) The monster species that spawned more often: minuscule permamimic (freq bonus 16) The monster species that spawned more often: undead death eater (freq bonus 3) The monster species that spawned more often: white laser (freq bonus 3) The monster species that spawned more often: random fish (freq bonus 4) The monster species that spawned more often: Julchen's combat boot (freq bonus 8) The monster species that spawned more often: baby deep dragon (freq bonus 7) The monster species that spawned more often: eel golem (freq bonus 6) The monster species that spawned more often: pink frog (freq bonus 20) The monster species that spawned more often: martian canister walker (freq bonus 6) The monster species that spawned more often: undead dunmer (freq bonus 10) The monster species that spawned more often: Gill Bates (freq bonus 5) The monster species that never randomly spawned: porter secret car The monster species that never randomly spawned: mirror turret The monster species that never randomly spawned: difficult elephant The monster species that never randomly spawned: disenchanter bat The monster species that never randomly spawned: horde mumak The monster species that never randomly spawned: giant white ant The monster species that never randomly spawned: drolem The monster species that never randomly spawned: vacuum growth The monster species that never randomly spawned: lecturer The monster species that never randomly spawned: nexus stalk The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 6) Next attribute increase check would have come at turn 3449 Strength training was 7 Dexterity training was 14 Wisdom training was 9 Constitution training was 5 You had automatic searching You had infravision You had 905 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could have safely prayed (89) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 0% 295% Techniques known in the end Name Level Status research 6X LIMIT(0) rage eruption 6 R LIMIT(0) appraisal 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 55 times You killed 20 monsters You read items or engraved 28 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (69 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (28 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (2 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...