tinopener, lawful female aureal Archeologist -#- ... .... .)@. --- [Tinopener the Digger] St11 Dx5 Co14 In11 Wi7 Ch7 ArcAurFemLaw Dlvl:13 $39 HP-6(20) Pw14(14) AC8 Exp2 T263 Latest messages You fall through... You hear a chugging sound. You start digging downward. You hear a door open. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... You start digging downward. You dig a pit in the ground. You start digging downward. You dig a hole through the ground. You fall through... You hear a flinging sound. You are hit by a dart! [-11 -> 9] You start digging downward. You hear a flinging sound. You are hit by a dart! You die... Your inventory Amulets t - an uncursed amulet of magical breathing (being worn) {1} Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor c - a blessed +3 fedora (being worn) {2} u - a cursed -2 studded leather armor (being worn) {80} Comestibles d - 3 uncursed food rations {3} v - an uncursed sprig of wolfsbane {1} Scrolls g - an uncursed scroll of enchant weapon {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - an uncursed scroll of standard id {1} q - an uncursed scroll of cure {1} r - a cursed scroll of healing {1} Spellbooks e - a blessed spellbook of wizard lock (0:3) {1} w - an uncursed spellbook of jumping (0:2) {1} x - an uncursed spellbook of knock (0:4) {1} Tools h - an uncursed +0 pick-axe (weapon in foreclaw) {32} i - an uncursed tinning kit (0:4) {1} k - an uncursed sack {5} l - an uncursed towel {1} s - an uncursed crystal ball (0:9) {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 92% Potion drop chance was reduced to 96% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15724 Monster spawn increase reached its maximum at turn 45366 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 315370 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: sea monster (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: roe deer (freq bonus 10) The monster species that spawned more often: pile of roulette jetons (freq bonus 5) The monster species that spawned more often: tasmanian zombie (freq bonus 8) The monster species that spawned more often: magic patch (freq bonus 12) The monster species that spawned more often: crazy devil (freq bonus 8) The monster species that spawned more often: Kaster Maen (freq bonus 6) The monster species that spawned more often: Lou (freq bonus 4) The monster species that spawned more often: hells angel (freq bonus 10) The monster species that spawned more often: kimono girl (freq bonus 4) The monster species that spawned more often: crunchy force fungus (freq bonus 3) The monster species that spawned more often: vip rubber (freq bonus 5) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 8) The monster species that spawned more often: totoro (freq bonus 6) The monster species that spawned more often: ankou (freq bonus 6) The monster species that spawned more often: undead soul killer (freq bonus 16) The monster species that spawned more often: phantasm (freq bonus 10) The monster species that spawned more often: wrinkled growth (freq bonus 8) The monster species that spawned more often: phase spore (freq bonus 10) The monster species that spawned more often: unraveler (freq bonus 16) The monster species that spawned more often: flying girl (freq bonus 6) The monster species that never randomly spawned: floating spirit The monster species that never randomly spawned: Traffic Kop The monster species that never randomly spawned: sound turret The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: Michaela The monster species that never randomly spawned: desert patch The monster species that never randomly spawned: sniper The monster species that never randomly spawned: fearow The monster species that never randomly spawned: blank mushroom The monster species that never randomly spawned: Nai-no-kami The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 19) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 3) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 7) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 2) Next attribute increase check would have come at turn 5799 Strength training was 5 Dexterity training was 4 Wisdom training was 0 Constitution training was 8 You were level-drain resistant You had infravision You had 1228 points of nutrition remaining You were stealthy You could survive without air You were fast You had reflection You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could have safely prayed (62) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 98% Techniques known in the end Name Level Status research 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Vanquished creatures 0 killer bees (14 created) 0 green mantises (1 created) 0 migo drones (11 created) 0 queen bees (1 created) 0 migo warriors (8 created) 0 migo queens (1 created) 0 acid blobs (1 created) 0 red blobs (1 created) 0 jackals (1 created) 0 little dogs (1 created) 0 wolves (1 created) 0 wimps (1 created) 0 dwarves (1 created) 0 manes (7 created) 0 larva imps (7 created) 0 homunculi (1 created) 0 white jellies (1 created) 0 blue jellies (2 created) a kobold (3 created) 0 little leprechauns (1 created) 0 leprechauns (1 created) 0 petit mimics (1 created) 0 floating mimics (1 created) 0 b-types (1 created) 0 mobgoblins (1 created) 0 rock piercers (1 created) 0 giant penguins (1 created) 0 culves (1 created) 0 rothes (1 created) 0 giant badgers (1 created) 0 sheep (1 created) 0 sewer rats (3 created) 0 visor sewer rats (1 created) 0 pack rats (2 created) 0 rabbits (1 created) 0 pack rabbits (1 created) 0 giant rats (1 created) 0 rattatas (1 created) 0 rabid rats (1 created) 0 rock moles (1 created) 0 cave spiders (3 created) 0 minor fog clouds (1 created) 0 evasive maggots (2 created) 0 dung worms (1 created) 0 grid bugs (4 created) 0 yellow lights (1 created) 0 alien flowers (1 created) 0 bats (4 created) 0 large bats (1 created) 0 kirinkis (1 created) 0 killer ducks (1 created) 0 invisible badguys (1 created) 0 lichens (4 created) 0 porter lichens (1 created) 0 spore lichens (2 created) 0 unalignment things (1 created) 0 undefined creatures (1 created) 0 brown molds (2 created) 0 blue growths (1 created) 0 blue fungi (1 created) 0 golden fungi (1 created) 0 green patches (1 created) 0 red molds (2 created) 0 red patches (1 created) 0 pale fungi (1 created) 0 pale patches (1 created) 0 shriekers (5 created) 0 stalking shriekers (1 created) 0 spore shriekers (1 created) 0 violet fungi (2 created) 0 violet spores (1 created) 0 disgusting molds (1 created) 0 hollow fungi (1 created) 0 spore molds (1 created) 0 black molds (1 created) 0 gnomes (6 created) 0 mummies (1 created) 0 orc mummies (1 created) 0 dwarf mummies (1 created) 0 purple naga hatchlings (1 created) 0 small snakes (16 created) 0 purple snakes (1 created) 0 three-headed snakes (1 created) 0 lesser umber hulks (4 created) 0 lesser visor hulks (4 created) 0 umber ponies (2 created) 0 umber hulks (1 created) 0 tunnel wights (1 created) 0 grid xorns (1 created) 0 monkeys (2 created) a newt zombie (2 created) a gnome zombie 0 orc zombies (2 created) 0 dwarf zombies (2 created) 0 creeping 42's (1 created) 0 zombies (4 created) 0 ogre zombies (1 created) 0 rope golems (1 created) 0 human adventurers (1 created) 0 sailors (1 created) 0 werelichens (1 created) a mugger 0 evasive enemy troopers (1 created) 0 flying Woodland-elves (1 created) 0 shopkeepers (2 created) 0 aligned priests (1 created) 0 shadows (1 created) 0 chaser shadows (1 created) 0 jellyfish (1 created) 0 piranhas (1 created) 0 mermaids (1 created) 0 twens (1 created) 0 iguanas (3 created) 0 yellow mushroom patches (1 created) a novice dark wall 0 journeyman medium walls (1 created) 0 small turrets (1 created) 0 dart turrets (1 created) 0 potion troves (1 created) 5 creatures vanquished. 224 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (23 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...