tinopener, neutral male aureal Archeologist -|---- |....|,# --....|,# |.F.)@.,# ....?--# |.... ----- [Tinopener the Digger] St5 Dx6 Co5 In6 Wi7 Ch7 ArcAurMalNeu Dlvl:5 $50 HP-5(16) Pw10(10) AC10 Exp1 T144 Latest messages You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... You start digging. You hit the rock with all your might. You succeed in cutting away some rock. You start digging downward. You dig a pit in the ground. You start digging downward. You hear a door open. You dig a hole through the ground. You fall through... You hear the sounds of civilization. The unalignment thing throws a poisoned crude dagger! You are hit by a poisoned crude dagger. You hear the wailing of the Banshee... [-9 -> 1] Warning: HP low! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 120 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 50% Amulet drop chance was reduced to 75% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 119707 Monster spawn increase reached its maximum at turn 167287 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 237350 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: vortex (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 6) The monster species that spawned more often: Simon Belmont (freq bonus 10) The monster species that spawned more often: ten of hearts (freq bonus 9) The monster species that spawned more often: guranguta (freq bonus 6) The monster species that spawned more often: Hairbeard (freq bonus 16) The monster species that spawned more often: insane ice spawn (freq bonus 10) The monster species that spawned more often: disgusting spore (freq bonus 7) The monster species that spawned more often: staring eye (freq bonus 16) The monster species that spawned more often: aether hound (freq bonus 20) The monster species that spawned more often: petty wallaroo (freq bonus 18) The monster species that spawned more often: greater demonic quylthulg (freq bonus 11) The monster species that spawned more often: lightning vortex (freq bonus 12) The monster species that spawned more often: mT¦ ­ÎëËe (freq bonus 40) The monster species that spawned more often: Xixot (freq bonus 10) The monster species that spawned more often: snap-dragon-fly (freq bonus 11) The monster species that spawned more often: razorvine (freq bonus 5) The monster species that spawned more often: ace of hearts (freq bonus 24) The monster species that spawned more often: zebra spider (freq bonus 10) The monster species that spawned more often: undead samurai (freq bonus 8) The monster species that spawned more often: great wyrm of the nexus (freq bonus 9) The monster species that spawned more often: warrior of the dawn (freq bonus 7) The monster species that never randomly spawned: brown worm The monster species that never randomly spawned: ultimate mimic The monster species that never randomly spawned: greater entropic dimensional portal The monster species that never randomly spawned: chain devil The monster species that never randomly spawned: overlord The monster species that never randomly spawned: burning brute The monster species that never randomly spawned: man from mars The monster species that never randomly spawned: geyser lich The monster species that never randomly spawned: vampire troll The monster species that never randomly spawned: thorn growth The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 2) Next attribute increase check would have come at turn 320 Strength training was 3 Dexterity training was 1 Wisdom training was 1 Constitution training was 7 You were level-drain resistant You had infravision You had 1356 points of nutrition remaining You were stealthy You were fast You had reflection You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (190) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 299% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...