tinopener, lawful male dwarven Archeologist -- ---- ----------- . .. ..........| . -----..|########|..<......| ..|.(.|..|,,,,,,,,..........| ..|.U.|..|,#######-----.----- -.|@@.|..|,# #,# |.-|---..|,# ##,# |..).....|,# #,,,# - -----..-----.%,# #)### |........-...|.|,# --%---- -+---.@..|...|.|,# |.....| ----.-----.|,# |...[.| +. .|,# |.....| |. .|,# |.....| -.. .|,# ------- .. ..|,# ---- ----,# ### [Tinopener the Investigator] St8 Dx5 Co12 In16 Wi9 Ch6 ArcDwaMalLaw Min:7 $39 HP0(79) Pw34(34) AC2 Exp7 T988 Cnf Latest messages [-2 -> 15] Warning: HP low! The umber pony misses. The umber pony kicks you! [-6 -> 9] Warning: HP low! The umber pony bites you! [-1 -> 8] Warning: HP low! You hit the umber pony. The umber pony kicks you! You hear the howling of the CwnAnnwn... [-1 -> 7] Warning: HP low! The umber pony misses. The umber pony kicks you! [-6 -> 1] Warning: HP low! The umber pony bites you! You die... Your inventory Weapons X - an uncursed +0 elven dagger (weapon in hand) {4} Armor S - an uncursed +0 dwarvish cloak (being worn) {4} T - an uncursed +0 pair of iron shoes (being worn) {20} U - a cursed +1 dwarvish iron helm (being worn) {16} Y - an uncursed +0 leather armor (being worn) {60} Comestibles W - a blessed candy bar {1} Scrolls R - 2 uncursed scrolls of standard id {1} Potions d - an uncursed potion of paralysis {1} Z - an uncursed potion of acid {1} Wands Q - an uncursed wand of summon undead (0:1) {1} Tools e - an uncursed towel {1} f - an uncursed oil lamp {1} g - an uncursed brass lantern {1} h - an uncursed brass lantern {1} V - an uncursed skeleton key {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 84% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 15900 Monster spawn increase reached its maximum at turn 58110 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1180176 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: undead padawan (freq bonus 4) The monster species that spawned more often: porter cursed fungus (freq bonus 2) The monster species that spawned more often: large bat (freq bonus 6) The monster species that spawned more often: umbrellarina (freq bonus 20) The monster species that spawned more often: freaking dryad (freq bonus 4) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 10) The monster species that spawned more often: dungeon crawler (freq bonus 8) The monster species that spawned more often: alakazam (freq bonus 6) The monster species that spawned more often: corruption vortex (freq bonus 20) The monster species that spawned more often: file read error (freq bonus 4) The monster species that spawned more often: undead bleeder (freq bonus 3) The monster species that spawned more often: tactical nuke (freq bonus 2) The monster species that spawned more often: green firebird (freq bonus 2) The monster species that spawned more often: giant green jellyfish (freq bonus 8) The monster species that spawned more often: vile hunter (freq bonus 3) The monster species that spawned more often: nautilus steward (freq bonus 6) The monster species that spawned more often: merlion (freq bonus 3) The monster species that spawned more often: cave kobold (freq bonus 3) The monster species that spawned more often: adventurer mushroom (freq bonus 4) The monster species that spawned more often: bright violet fungus (freq bonus 18) The monster species that never randomly spawned: Nazgul The monster species that never randomly spawned: meara The monster species that never randomly spawned: horde mumak The monster species that never randomly spawned: snaga The monster species that never randomly spawned: elven centaur The monster species that never randomly spawned: gnarled fly The monster species that never randomly spawned: goblin sapper The monster species that never randomly spawned: graveler The monster species that never randomly spawned: & ;pM>g)K8SxK The monster species that never randomly spawned: Charlotte The monster class that more likely to generate with musable stuff: imp or minor demon The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 17) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 1) Next attribute increase check would have come at turn 1825 Strength training was 43 Dexterity training was 50 Wisdom training was 10 Constitution training was 11 You were confused (6) You had automatic searching You had infravision You had 1025 points of nutrition remaining You were stealthy You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 0% 291% Techniques known in the end Name Level Status research 7X Prepared(0) rage eruption 7 R Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 125 times You killed 41 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (11 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (80 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (74 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...