tinopener, neutral male dwarven Archeologist ----- ...| -...| |...| i...| -@..| .....| ------- [Tinopener the Field Worker] St16 Dx6 Co13 In10 Wi7 Ch7 ArcDwaMalNeu Dlvl:11 $33 HP0(52) Pw17(17) AC10 Exp3 T1286 Latest messages The phasing tengu bites you! [-1 -> 17] Unknown command '^J'. The phasing tengu bites you! [-6 -> 11] Unknown command '^J'. The phasing tengu bites you! [-3 -> 8] Warning: HP low! Unknown command '^J'. The phasing tengu bites you! [-2 -> 6] Warning: HP low! Unknown command '^J'. (2x) The phasing tengu bites you! You hear the howling of the CwnAnnwn... [-4 -> 2] Warning: HP low! The phasing tengu bites you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 2 uncursed food rations {1} Scrolls f - an uncursed scroll of food detection {1} g - an uncursed scroll of enchant weapon {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of knock (0:2) {1} Potions r - an uncursed potion of full healing {1} Tools i - an uncursed tinning kit (0:7) {1} k - an uncursed sack {5} l - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 17 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 91% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 19% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 70340 Monster spawn increase reached its maximum at turn 86785 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 685032 The monster class that cannot be genocided was grue The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: Carmen (freq bonus 16) The monster species that spawned more often: funny lady (freq bonus 3) The monster species that spawned more often: small snake (freq bonus 4) The monster species that spawned more often: spore fungus (freq bonus 4) The monster species that spawned more often: tree warp patch (freq bonus 3) The monster species that spawned more often: gravity patch (freq bonus 14) The monster species that spawned more often: Roganza (freq bonus 4) The monster species that spawned more often: four-tentacle hententmon (freq bonus 12) The monster species that spawned more often: Holy Planetar (freq bonus 3) The monster species that spawned more often: stun monster (freq bonus 4) The monster species that spawned more often: Tsi-puff, Selenite Professor (freq bonus 8) The monster species that spawned more often: elemental monster (freq bonus 8) The monster species that spawned more often: nazi SS agent (freq bonus 2) The monster species that spawned more often: darkest thief (freq bonus 4) The monster species that spawned more often: zombie car (freq bonus 6) The monster species that spawned more often: kappa king (freq bonus 10) The monster species that spawned more often: mana hound (freq bonus 6) The monster species that spawned more often: giant purple jellyfish (freq bonus 3) The monster species that spawned more often: marilith (freq bonus 6) The monster species that spawned more often: topaz mushroom (freq bonus 2) The monster species that never randomly spawned: hell cop The monster species that never randomly spawned: Christiane The monster species that never randomly spawned: death racquet The monster species that never randomly spawned: mini triad The monster species that never randomly spawned: stoner The monster species that never randomly spawned: mana warp patch The monster species that never randomly spawned: Jauffre The monster species that never randomly spawned: quark The monster species that never randomly spawned: fell beast The monster species that never randomly spawned: Keystone Warder The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 2) Next attribute increase check would have come at turn 2122 Strength training was 0 Dexterity training was 3 Wisdom training was 1 Constitution training was 4 You had automatic searching You had infravision You had 1459 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 88% Techniques known in the end Name Level Status research 3X LIMIT(0) rage eruption 3 R LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (30 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...