tinopener, neutral male dwarven Archeologist # # #. } > .. #.# #.#.#... # # #...aa#.#.# # # #.......|@.@........# #. #.#af.# # # .. #.#.. # #...# ..... #.#.# . . #. .# . . . . -- -- [Tinopener the Field Worker] St9 Dx5 Co9 In10 Wi12 Ch9 ArcDwaMalNeu Dlvl:14 $0 HP-6(38) Pw22(22) AC11 Exp3 T171 Latest messages You dig a hole through the floor. You fall through... You hear a chugging sound. You start digging downward. You stop digging. The soldier ant bites you! [-7 -> 31] The soldier ant stings you! [-7 -> 24] The soldier ant bites you! [-3 -> 22] The soldier ant stings you! The soldier ant's sting was poisoned! [-13 -> 9] You hear the wailing of the Banshee... [-8 -> 1] Warning: HP low! The soldier ant bites you! You die... Go Team Ant! Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - a blessed scroll of rumor {1} g - an uncursed scroll of teleportation {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect food (0:4) {1} Tools i - an uncursed tinning kit (0:98) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} m - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 32330 Monster spawn increase reached its maximum at turn 61303 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1506510 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: clock mold (freq bonus 12) The monster species that spawned more often: Joker Flack (freq bonus 4) The monster species that spawned more often: furry jaguar (freq bonus 16) The monster species that spawned more often: crawling claw (freq bonus 24) The monster species that spawned more often: stone warp fungus (freq bonus 9) The monster species that spawned more often: trapper king (freq bonus 4) The monster species that spawned more often: poison turret (freq bonus 5) The monster species that spawned more often: furious mushroom (freq bonus 8) The monster species that spawned more often: xof (freq bonus 7) The monster species that spawned more often: hell idiot (freq bonus 4) The monster species that spawned more often: faunungol (freq bonus 4) The monster species that spawned more often: monkey head (freq bonus 20) The monster species that spawned more often: haughty bitch (freq bonus 12) The monster species that spawned more often: green naga (freq bonus 5) The monster species that spawned more often: Bundly Ann (freq bonus 6) The monster species that spawned more often: obsidian lord (freq bonus 16) The monster species that spawned more often: furious mushroom (freq bonus 4) The monster species that spawned more often: bronze beetle (freq bonus 10) The monster species that spawned more often: Master Archon (freq bonus 5) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 10) The monster species that never randomly spawned: freezer nymph The monster species that never randomly spawned: amazon The monster species that never randomly spawned: floor grue The monster species that never randomly spawned: shifting sand barrier The monster species that never randomly spawned: naga magus The monster species that never randomly spawned: giant pink jellyfish The monster species that never randomly spawned: aoa droplet The monster species that never randomly spawned: Mina Majikina The monster species that never randomly spawned: deep gnome digger The monster species that never randomly spawned: resos The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 30) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 28) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 48) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 12) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 4) Next attribute increase check would have come at turn 1263 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 5 You had automatic searching You had infravision You had 1324 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (1359) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 99% Techniques known in the end Name Level Status research 3X LIMIT(0) rage eruption 3 R LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (25 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...