tinopener, neutral male dwarven Archeologist #|. ###, |.-#,###########,,##,<,## |^,,,,,,,,,,,,,,,,,,,,,,, ,,B |.|,,#######,#,########## ##@, |.|#,,## ,## ##,,# .|,,#,,## ,#, ##,,#, ,#,,#,#^# ,#,,#, ,#,,#,## #,,#, ,,#^#, ,#,,#, ##, ##,,#,,|. ##,,#|^| ##,,|.| ,,,,.| ,#-^| .|# [Tinopener the Digger] St9 Dx5 Co7 In7 Wi10 Ch6 ArcDwaMalNeu Dlvl:5 $7 HP-2(20) Pw10(10) AC11 Exp1 T239 Latest messages The mohat shrieks. The mohat bites you! [-2 -> 6] Unknown command '^J'. The mohat shrieks. The mohat bites you! [-3 -> 3] Warning: HP low! The mohat shrieks. The mohat bites you! [-1 -> 2] Warning: HP low! The mohat shrieks. The mohat bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The mohat shrieks. The mohat bites you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of identify {1} g - a blessed scroll of remove curse {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:5) {1} Tools i - a blessed tinning kit (0:64) {1} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You have transgressed Your alignment was -9 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 17 Monsters only dropped their musable items with 85% chance Ring drop chance was reduced to 54% Wand drop chance was reduced to 97% Potion drop chance was reduced to 45% Concealing monsters were spawned underneath items 94% of the time only Number of artifacts generated was 1 Monster spawn increase started at turn 58520 Monster spawn increase reached its maximum at turn 73682 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 798590 The monster class that cannot be genocided was vortex The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: mishapen golem (freq bonus 4) The monster species that spawned more often: Tasmanian devil (freq bonus 3) The monster species that spawned more often: tear force patch (freq bonus 14) The monster species that spawned more often: force lurker above (freq bonus 8) The monster species that spawned more often: evasive wood nymph (freq bonus 9) The monster species that spawned more often: kangaroo (freq bonus 8) The monster species that spawned more often: hobbit zombie (freq bonus 8) The monster species that spawned more often: jumping eel (freq bonus 10) The monster species that spawned more often: nexus stalk (freq bonus 6) The monster species that spawned more often: tear mold (freq bonus 6) The monster species that spawned more often: Nakago, Shogun of Kotou (freq bonus 16) The monster species that spawned more often: iron piercer (freq bonus 4) The monster species that spawned more often: The Dreamer (freq bonus 4) The monster species that spawned more often: absent stalk (freq bonus 6) The monster species that spawned more often: flying gecko (freq bonus 21) The monster species that spawned more often: giant pink rat (freq bonus 10) The monster species that spawned more often: petty boo (freq bonus 6) The monster species that spawned more often: feanorian (freq bonus 8) The monster species that spawned more often: pink fungus (freq bonus 21) The monster species that spawned more often: ferrous mushroom (freq bonus 5) The monster species that never randomly spawned: baby guivre The monster species that never randomly spawned: claustrophobia vortex The monster species that never randomly spawned: Katrin's dancing shoe The monster species that never randomly spawned: white monster The monster species that never randomly spawned: hostile girlfriend The monster species that never randomly spawned: false force patch The monster species that never randomly spawned: visor warg The monster species that never randomly spawned: gray force patch The monster species that never randomly spawned: nord The monster species that never randomly spawned: cerulean fungus The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 4) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 5) Next attribute increase check would have come at turn 1057 Strength training was 6 Dexterity training was 3 Wisdom training was 2 Constitution training was 14 You had automatic searching You had infravision You had 1253 points of nutrition remaining You were stealthy You aggravated monsters You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (854) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 98% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...