tinopener, neutral male dwarven Archeologist ----------- ;........d |@...- |.%@}| |...}}# |....}}# |....... #------}- % [Tinopener the Digger] St11 Dx8 Co14 In14 Wi14 Ch5 ArcDwaMalNeu Dlvl:8 $0 HP-5(27) Pw16(16) AC9 Exp2 T96 Latest messages [-5 -> 18] The goldfish stings you! [-3 -> 15] You miss the jackal. The goldfish stings you! You feel a tug on your purse [-6 -> 9] The jackal bites you! [-1 -> 8] You kill the jackal! The goldfish stings you! [-3 -> 5] Warning: HP low! The goldfish stings you! You feel a tug on your knapsack You hear the howling of the CwnAnnwn... [-3 -> 2] Warning: HP low! The goldfish stings you! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 80% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 1 Monster spawn increase started at turn 9529 Monster spawn increase reached its maximum at turn 40256 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4452489 The monster class that cannot be genocided was kobold The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: werelocust (freq bonus 8) The monster species that spawned more often: glass penetrator (freq bonus 3) The monster species that spawned more often: hell bitch (freq bonus 12) The monster species that spawned more often: noxious fungus (freq bonus 5) The monster species that spawned more often: Policeman Lieutenant (freq bonus 8) The monster species that spawned more often: Mira (freq bonus 4) The monster species that spawned more often: housebat (freq bonus 4) The monster species that spawned more often: flying caterwaul (freq bonus 3) The monster species that spawned more often: scientist (freq bonus 8) The monster species that spawned more often: wind spore (freq bonus 6) The monster species that spawned more often: springy (freq bonus 8) The monster species that spawned more often: dwarven child (freq bonus 4) The monster species that spawned more often: stone elemental (freq bonus 7) The monster species that spawned more often: bile demon (freq bonus 10) The monster species that spawned more often: weir (freq bonus 8) The monster species that spawned more often: undead otaku (freq bonus 6) The monster species that spawned more often: dangerous snake (freq bonus 3) The monster species that spawned more often: black rogue (freq bonus 6) The monster species that spawned more often: chunneler (freq bonus 6) The monster species that spawned more often: sulfur growth (freq bonus 2) The monster species that never randomly spawned: selenite herder The monster species that never randomly spawned: quartz penetrator The monster species that never randomly spawned: black wasp The monster species that never randomly spawned: acid worm The monster species that never randomly spawned: covetous Mordor orc The monster species that never randomly spawned: thorn master The monster species that never randomly spawned: The disgusting smoker friend of Marie The monster species that never randomly spawned: frozen foam The monster species that never randomly spawned: abnormal stalk The monster species that never randomly spawned: spike penetrator The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 130) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 16) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 4) Next attribute increase check would have come at turn 1408 Strength training was 2 Dexterity training was 4 Wisdom training was 2 Constitution training was 3 You had automatic searching You had infravision You had 1398 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (905) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 62% 300% Techniques known in the end Name Level Status research 2X Prepared(0) rage eruption 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (25 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...