tinopener, neutral male dwarven Archeologist - -------------- .%.%%%%%%@%.%%%| |%%%%%%%%%%%%%%| +%%%%%%%.%%%%%%| ---%%%%%%%.%%%%| |%%%%%%%%%%%.| -------------- [Tinopener the Digger] St16 Dx8 Co11 In15 Wi12 Ch14 ArcDwaMalNeu Dlvl:4 $5 HP0(20) Pw10(10) AC9 Exp1 T50 Fea Latest messages The ice-cold potion evaporates. The kiri mochi falls asleep. Call an ice-cold potion: The goomba bites you! You are stricken with fear! [-3 -> 13] The goomba bites you! [-2 -> 11] The eggman claws you! [-1 -> 10] The eggman kicks you! [-1 -> 9] The sukkiri flower picks up a potion {1}. The goomba bites you! [-3 -> 6] The killer tomato Corroder bites you! [-5 -> 1] Warning: HP low! The killer tomato Corroder touches you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of enchant armor {1} g - a blessed scroll of scare monster {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:1) {1} Tools i - an uncursed tinning kit (0:95) {1} k - an uncursed sack {5} l - an uncursed oil lamp {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 19 Book drop chance was reduced to 98% Scroll drop chance was reduced to 70% Potion drop chance was reduced to 86% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 18301 Monster spawn increase reached its maximum at turn 54580 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 72007 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: blink mushroom (freq bonus 6) The monster species that spawned more often: arcadian avenger (freq bonus 2) The monster species that spawned more often: dude who thinks he's cool (freq bonus 2) The monster species that spawned more often: epidote colony (freq bonus 7) The monster species that spawned more often: acidic fungus (freq bonus 56) The monster species that spawned more often: phase warp patch (freq bonus 5) The monster species that spawned more often: vodka drinker (freq bonus 4) The monster species that spawned more often: A򣭪J0 *5xA5muj(z{ Fhm1 (freq bonus 10) The monster species that spawned more often: poliwag (freq bonus 5) The monster species that spawned more often: ancient gray dragon (freq bonus 8) The monster species that spawned more often: asgardian (freq bonus 12) The monster species that spawned more often: green slime (freq bonus 6) The monster species that spawned more often: Mister be silent kert (freq bonus 4) The monster species that spawned more often: kicking ninja (freq bonus 6) The monster species that spawned more often: kung-fu guy (freq bonus 3) The monster species that spawned more often: Ky-Kiske (freq bonus 4) The monster species that spawned more often: blue firebird (freq bonus 8) The monster species that spawned more often: platinum stalk (freq bonus 3) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 4) The monster species that spawned more often: night lord (freq bonus 2) The monster species that never randomly spawned: Mephisto The monster species that never randomly spawned: multi-hued hound The monster species that never randomly spawned: dolgsman The monster species that never randomly spawned: beige force fungus The monster species that never randomly spawned: death ooze The monster species that never randomly spawned: static charge The monster species that never randomly spawned: sludge elf The monster species that never randomly spawned: tome of annihilation The monster species that never randomly spawned: bright violet warp fungus The monster species that never randomly spawned: smg turret The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 38) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 2) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 2) Next attribute increase check would have come at turn 829 Strength training was 1 Dexterity training was 2 Wisdom training was -1 Constitution training was 2 You were stricken with fear (5) You had automatic searching You had infravision You had 1444 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (278) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...