tinopener, neutral male dwarven Archeologist ---.----.----- +............| |[...N@......| .............| |...>........| -------------- [Tinopener the Digger] St10 Dx6 Co9 In13 Wi12 Ch5 ArcDwaMalNeu Dlvl:11 $69 HP0(20) Pw10(10) AC10 Exp1 T134 Latest messages [-1 -> 16] The dark naga hatchling bites you! [-1 -> 15] The dark naga hatchling stings you! [-3 -> 12] The dark naga hatchling bites you! [-1 -> 11] Unknown command '^J'. The dark naga hatchling stings you! [-3 -> 8] The dark naga hatchling bites you! [-2 -> 6] Unknown command '^J'. The dark naga hatchling stings you! [-1 -> 5] The dark naga hatchling bites you! [-3 -> 2] Warning: HP low! The dark naga hatchling stings you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - a blessed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - a blessed scroll of destroy armor {1} g - an uncursed scroll of identify {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:2) {1} Tools i - an uncursed tinning kit (0:28) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} m - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 61 Wand identification only worked 3 times out of 12 Scroll drop chance was reduced to 42% Wand drop chance was reduced to 88% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 75% chance Number of artifacts generated was 0 Monster spawn increase started at turn 25111 Monster spawn increase reached its maximum at turn 46830 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 760400 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: archer fish (freq bonus 16) The monster species that spawned more often: real disintegration hound (freq bonus 5) The monster species that spawned more often: drow rogue (freq bonus 4) The monster species that spawned more often: golden fungus (freq bonus 14) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 5) The monster species that spawned more often: eraser monster (freq bonus 6) The monster species that spawned more often: cursed stalk (freq bonus 3) The monster species that spawned more often: shaped fungus (freq bonus 5) The monster species that spawned more often: greener spirit (freq bonus 16) The monster species that spawned more often: poisoner (freq bonus 6) The monster species that spawned more often: squeezer (freq bonus 5) The monster species that spawned more often: disenchanter eye (freq bonus 6) The monster species that spawned more often: master intrinsic eating permamimic (freq bonus 4) The monster species that spawned more often: ultimate permamimic (freq bonus 5) The monster species that spawned more often: hellbat (freq bonus 4) The monster species that spawned more often: evasive hill giant (freq bonus 6) The monster species that spawned more often: scorpion brown (freq bonus 6) The monster species that spawned more often: young adult yellow dragon (freq bonus 4) The monster species that spawned more often: opal colony (freq bonus 4) The monster species that spawned more often: black patch (freq bonus 3) The monster species that never randomly spawned: ice archer The monster species that never randomly spawned: shimmering draconian The monster species that never randomly spawned: violet stalk The monster species that never randomly spawned: yellow growth The monster species that never randomly spawned: stalking grandmaster lichen The monster species that never randomly spawned: mischievous moss The monster species that never randomly spawned: golden force patch The monster species that never randomly spawned: byakhee The monster species that never randomly spawned: ki-rin The monster species that never randomly spawned: vacuum colony The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 37) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 3) Next attribute increase check would have come at turn 561 Strength training was 2 Dexterity training was 3 Wisdom training was -3 Constitution training was 4 You had automatic searching You had infravision You had 1358 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (320) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 99% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (26 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...