tinopener, neutral male dwarven Archeologist ------- . ..... .... -}+} .%. }.}. } .;,} #@# #,# [Tinopener the Digger] St9 Dx6 Co16 In13 Wi15 Ch5 ArcDwaMalNeu Dlvl:4 $10 HP8(20) Pw10(10) AC10 Exp1 T46 Hld Latest messages You dig a hole through the floor. You fall through... Unknown command '^J'. You start digging downward. You dig a pit in the ground. You start digging downward. The eel-lizard bites you! [-3 -> 17] You stop digging. The eel-lizard swings itself around you! Unknown command '^J'. The eel-lizard bites you! [-7 -> 10] The eel-lizard pulls you into the water! You are being wrapped. Unknown command '^J'. The eel-lizard bites you! [-3 -> 8] The eel-lizard pulls you into the water! The eel-lizard drowns you... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of blank paper {1} g - an uncursed scroll of skill up {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:5) {1} Tools i - an uncursed tinning kit (0:46) {1} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 86% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 62% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Monster spawn increase started at turn 10427 Monster spawn increase reached its maximum at turn 89289 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 880080 The monster class that cannot be genocided was mimic The monster class that was spawned more often: piece of food (freq bonus 6) The monster species that spawned more often: Elena's platform sandal (freq bonus 18) The monster species that spawned more often: old golden dragon (freq bonus 20) The monster species that spawned more often: firewall (freq bonus 8) The monster species that spawned more often: nine of hearts (freq bonus 24) The monster species that spawned more often: Ky-Kiske (freq bonus 8) The monster species that spawned more often: anthrazite warp patch (freq bonus 20) The monster species that spawned more often: false mold (freq bonus 32) The monster species that spawned more often: electric giant (freq bonus 8) The monster species that spawned more often: blue lizard (freq bonus 7) The monster species that spawned more often: violet beauty (freq bonus 14) The monster species that spawned more often: ruby warp fungus (freq bonus 16) The monster species that spawned more often: spit demon (freq bonus 14) The monster species that spawned more often: rock troll (freq bonus 8) The monster species that spawned more often: fire spider (freq bonus 9) The monster species that spawned more often: permamimic hivemind (freq bonus 22) The monster species that spawned more often: church preacher (freq bonus 7) The monster species that spawned more often: upgraded secret car (freq bonus 18) The monster species that spawned more often: suspicious vortex (freq bonus 7) The monster species that spawned more often: octarine growth (freq bonus 14) The monster species that spawned more often: stalking venom lichen (freq bonus 20) The monster species that never randomly spawned: beige growth The monster species that never randomly spawned: threshold patch The monster species that never randomly spawned: smart penetrator The monster species that never randomly spawned: furry The monster species that never randomly spawned: upper spirit The monster species that never randomly spawned: Elif's block-heeled combat boot The monster species that never randomly spawned: Teresa The monster species that never randomly spawned: big bill The monster species that never randomly spawned: dark green sentai The monster species that never randomly spawned: redguard woman The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 224) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 150) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 28) Next attribute increase check would have come at turn 1588 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You had automatic searching You had infravision You had 1455 points of nutrition remaining You were stealthy You were held by an eel-lizard You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (485) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...