tinopener, neutral male dwarven Archeologist #,# #@###-+--- #,@,|.$..| ##,.|...| ##|..|.| ----- [Tinopener the Digger] St11 Dx7 Co14 In6 Wi8 Ch6 ArcDwaMalNeu Dlvl:13 $94 HP-1(29) Pw13(13) AC10 Exp2 T164 Latest messages Unknown command ' '. The sergeant wields an assault rifle {16}! The assault rifle welds itself to the sergeant's hand! The sergeant wields an auto shotgun {24}! Unknown command ' '. You start digging downward. The sergeant tries to wield a knife {2}. The sergeant's assault rifle is welded to his hand! You stop digging. You continue digging downward. You stop digging. The sergeant swings his assault rifle. The sergeant hits you! [-6 -> 6] The soldier wields a dagger {4}! You continue digging downward. You dig a pit in the ground. The sergeant swings his assault rifle. The sergeant hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - a blessed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of lava {1} g - an uncursed scroll of food detection {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of knock (0:5) {1} Tools j - an uncursed sack {5} k - an uncursed oil lamp {1} Gems i - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 57% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 37303 Monster spawn increase reached its maximum at turn 69581 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 200754 The monster class that cannot be genocided was nymph The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: pearl unicorn (freq bonus 3) The monster species that spawned more often: dagger turret (freq bonus 5) The monster species that spawned more often: deceiving mold (freq bonus 6) The monster species that spawned more often: slingshooter (freq bonus 5) The monster species that spawned more often: beige fungus (freq bonus 18) The monster species that spawned more often: deformed fish (freq bonus 16) The monster species that spawned more often: arctic fern (freq bonus 4) The monster species that spawned more often: necromage (freq bonus 8) The monster species that spawned more often: clay-soldier (freq bonus 8) The monster species that spawned more often: mornungol (freq bonus 4) The monster species that spawned more often: giant pack rat (freq bonus 24) The monster species that spawned more often: siena sentai (freq bonus 6) The monster species that spawned more often: two-headed ogre (freq bonus 2) The monster species that spawned more often: Greta's hugging boot (freq bonus 5) The monster species that spawned more often: nexus warp patch (freq bonus 2) The monster species that spawned more often: zombified moogle (freq bonus 12) The monster species that spawned more often: platinum colony (freq bonus 4) The monster species that spawned more often: vermicious knid (freq bonus 2) The monster species that spawned more often: large weapon trove (freq bonus 3) The monster species that spawned more often: undead psion (freq bonus 2) The monster species that never randomly spawned: Stella The monster species that never randomly spawned: petty giant spider The monster species that never randomly spawned: Moon, the Cat The monster species that never randomly spawned: giga wraith The monster species that never randomly spawned: giant armor beetle The monster species that never randomly spawned: rutterkin The monster species that never randomly spawned: Warder Kriminologist The monster species that never randomly spawned: giant potion trove The monster species that never randomly spawned: spirit The monster species that never randomly spawned: MacBauer The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 2) Next attribute increase check would have come at turn 1050 Strength training was 1 Dexterity training was 2 Wisdom training was -2 Constitution training was 7 You had automatic searching You had infravision You had 1334 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (231) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 99% Techniques known in the end Name Level Status research 2X Prepared(0) rage eruption 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...