tinopener, neutral male dwarven Archeologist ------ .....| |.{..| |.r..- ...@.| ------ [Tinopener the Digger] St9 Dx8 Co9 In9 Wi9 Ch6 ArcDwaMalNeu Dlvl:7 $9 HP0(30) Pw16(16) AC9 Exp2 T110 Latest messages The metal mole bites you! [-5 -> 19] In what direction? [47896321><] Ouch! That hurts! [-3 -> 17] In what direction? [47896321><] Ouch! That hurts! [-1 -> 16] In what direction? [47896321><] (2x) Ouch! That hurts! [-4 -> 12] The metal mole bites you! [-4 -> 8] Your leg feels somewhat better. The metal mole bites you! You hear the howling of the CwnAnnwn... [-6 -> 2] Warning: HP low! The metal mole bites you! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 71% chance Ring drop chance was reduced to 92% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 52% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 1 Monster spawn increase started at turn 51561 Monster spawn increase reached its maximum at turn 103101 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1036600 The monster class that cannot be genocided was worm The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: romulanian soldier (freq bonus 4) The monster species that spawned more often: Nadine's high-heeled sandal (freq bonus 10) The monster species that spawned more often: snow golem (freq bonus 6) The monster species that spawned more often: dark warp patch (freq bonus 4) The monster species that spawned more often: eternal eye (freq bonus 20) The monster species that spawned more often: giant slug (freq bonus 7) The monster species that spawned more often: mirror golem (freq bonus 3) The monster species that spawned more often: gray force patch (freq bonus 8) The monster species that spawned more often: petty rhumbat (freq bonus 5) The monster species that spawned more often: Bitchy Lara (freq bonus 4) The monster species that spawned more often: red colony (freq bonus 6) The monster species that spawned more often: scarlet mold (freq bonus 21) The monster species that spawned more often: stygian fetish (freq bonus 8) The monster species that spawned more often: bomb-carrying ornithopter automaton (freq bonus 10) The monster species that spawned more often: porter tear vortex (freq bonus 10) The monster species that spawned more often: green thunderlord (freq bonus 3) The monster species that spawned more often: spike force patch (freq bonus 4) The monster species that spawned more often: crystal fungus (freq bonus 6) The monster species that spawned more often: forsaken girl (freq bonus 12) The monster species that spawned more often: giant chameleon (freq bonus 4) The monster species that never randomly spawned: lavender stalk The monster species that never randomly spawned: balrog The monster species that never randomly spawned: kung-fu girl The monster species that never randomly spawned: bomb throwing cat The monster species that never randomly spawned: Warder Kriminologist The monster species that never randomly spawned: tear force patch The monster species that never randomly spawned: undead foxhound agent The monster species that never randomly spawned: yellow mushroom The monster species that never randomly spawned: black slayer The monster species that never randomly spawned: brass dragon bat The monster class that more likely to generate with musable stuff: piece of food The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 4) Next attribute increase check would have come at turn 315 Strength training was 1 Dexterity training was -2 Wisdom training was 4 Constitution training was 8 You had automatic searching You had infravision You had 1384 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (122) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 99% Techniques known in the end Name Level Status research 2X LIMIT(0) rage eruption 2 R LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (24 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...