tinopener, neutral male dwarven Archeologist #------ }|....| #}....| --....| ..}..@| |.}}..| |.....+ |.....| |.....| |..... -}}}..} #$}.... }}..| -}}--- [Tinopener the Digger] St10 Dx5 Co11 In15 Wi12 Ch9 ArcDwaMalNeu Dlvl:2 $0 HP-5(20) Pw10(10) AC11 Exp1 T14 Latest messages Hello tinopener, welcome to SlashEMExtended! You are a neutral male dwarven Archeologist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. h - an uncursed +0 dwarvish mattock (weapon in hands) {48}. a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8}. You start digging downward. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... You inhale a cloud of spores! The spores were poisoned! [-11 -> 9] You find a fumarole. You see no objects here. Do you really want to step into that fumarole? [yn] (n) You inhale a cloud of spores! The spores were poisoned! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 14% chance Scroll drop chance was reduced to 79% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 72% chance Number of artifacts generated was 0 Monster spawn increase started at turn 62153 Monster spawn increase reached its maximum at turn 116653 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 914428 The monster class that cannot be genocided was light The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: hidden green slime (freq bonus 3) The monster species that spawned more often: supreme dimensional vortex (freq bonus 2) The monster species that spawned more often: minx (freq bonus 12) The monster species that spawned more often: alien plasomorph (freq bonus 2) The monster species that spawned more often: hell bull (freq bonus 12) The monster species that spawned more often: space borloth (freq bonus 4) The monster species that spawned more often: type of ice block (freq bonus 6) The monster species that spawned more often: bramble mushroom (freq bonus 4) The monster species that spawned more often: envenomed lady (freq bonus 3) The monster species that spawned more often: colluded mold (freq bonus 4) The monster species that spawned more often: DOOM player (freq bonus 12) The monster species that spawned more often: turkish lady (freq bonus 12) The monster species that spawned more often: dark wraith (freq bonus 8) The monster species that spawned more often: drone colony (freq bonus 5) The monster species that spawned more often: disenchanter colony (freq bonus 3) The monster species that spawned more often: wood elf shaman (freq bonus 3) The monster species that spawned more often: Stella (freq bonus 4) The monster species that spawned more often: Rejda (freq bonus 3) The monster species that spawned more often: short robotic gremlin (freq bonus 16) The monster species that spawned more often: will-o-the-wisp (freq bonus 12) The monster species that never randomly spawned: falling turret The monster species that never randomly spawned: eel-dog The monster species that never randomly spawned: magic patch The monster species that never randomly spawned: brown patch The monster species that never randomly spawned: airborne parrot The monster species that never randomly spawned: shard colony The monster species that never randomly spawned: soft warp patch The monster species that never randomly spawned: mountain moogle The monster species that never randomly spawned: ultra spider The monster species that never randomly spawned: giga wraith The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 53) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 17) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 32) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 9) Next attribute increase check would have come at turn 1030 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had automatic searching You had infravision You had 1488 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (161) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...