tinopener, neutral male dwarven Archeologist - ----------- |.......@@..| | ------$..| |..| |..+ -..| ..| ---- [Tinopener the Digger] St6 Dx6 Co11 In9 Wi9 Ch11 ArcDwaMalNeu Dlvl:7 $1042 HP-4(20) Pw10(10) AC10 Exp1 T73 Latest messages You dig a hole through the floor. You fall through... The adjacent object falls through the hole. You removed 534 zorkmids worth of goods! Kinsky is infuriated! You hear the shrill sound of a guard's whistle. You see here a gold ring {1}. Unknown command '^J'. Kinsky picks up a gold ring {1}. Kinsky wields a dagger {4}! Kinsky thrusts his dagger. Kinsky hits you! [-6 -> 14] Kinsky thrusts his dagger. Kinsky hits you! [-12 -> 2] Warning: HP low! Kinsky thrusts his dagger. Kinsky hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of taming {1} g - an uncursed scroll of enchant armor {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:2) {1} Tools i - an uncursed tinning kit (0:31) {1} k - an uncursed sack {5} l - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 307 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 90% Number of artifacts generated was 0 Monster spawn increase started at turn 23263 Monster spawn increase reached its maximum at turn 49245 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2584044 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: blazing fern (freq bonus 16) The monster species that spawned more often: ego-troll mummy (freq bonus 6) The monster species that spawned more often: clear snake (freq bonus 12) The monster species that spawned more often: petty-dwarf (freq bonus 5) The monster species that spawned more often: tangleweed (freq bonus 4) The monster species that spawned more often: stoa (freq bonus 6) The monster species that spawned more often: sand fisher (freq bonus 3) The monster species that spawned more often: weresmasher (freq bonus 14) The monster species that spawned more often: plain dragon (freq bonus 12) The monster species that spawned more often: hammer master (freq bonus 24) The monster species that spawned more often: grey ooze (freq bonus 4) The monster species that spawned more often: doom marine (freq bonus 12) The monster species that spawned more often: burning dead potato (freq bonus 28) The monster species that spawned more often: gray spore (freq bonus 3) The monster species that spawned more often: black ones (freq bonus 8) The monster species that spawned more often: hobbit zombie (freq bonus 20) The monster species that spawned more often: undead mind flayer (freq bonus 10) The monster species that spawned more often: purple colony (freq bonus 7) The monster species that spawned more often: five-headed hydra (freq bonus 9) The monster species that spawned more often: school eel (freq bonus 6) The monster species that never randomly spawned: culf The monster species that never randomly spawned: deep dwarf The monster species that never randomly spawned: roomba The monster species that never randomly spawned: lethe patch The monster species that never randomly spawned: fire vampire The monster species that never randomly spawned: alien pseudopod The monster species that never randomly spawned: shayateen The monster species that never randomly spawned: blighting skeleton The monster species that never randomly spawned: star-spawn of Cthulhu The monster species that never randomly spawned: normal monster The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 52) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2) Next attribute increase check would have come at turn 997 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 4 You had automatic searching You had infravision You had 1427 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (171) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 ants (1 created) 0 mimic ants (1 created) 0 turkey chicks (1 created) 0 cockatoos (1 created) 0 racoon dogs (1 created) 0 racoons (1 created) 0 hobbit revellers (1 created) 0 hobbit veterans (1 created) 0 weapon imps (1 created) 0 kobolds (1 created) 0 leprechauns (1 created) 0 petit mimics (2 created) 0 mimics (8 created) 0 small mimics (1 created) 0 small healing mimics (1 created) 0 demimondaines (1 created) 0 goblins (1 created) 0 anteaters (1 created) 0 sewer rats (1 created) 0 rock moles (1 created) 0 cave spiders (11 created) 0 healthy cave spiders (3 created) 0 spiderlings (2 created) 0 centipedes (5 created) 0 swarm centipedes (1 created) 0 large spiders (1 created) 0 recluse spiders (1 created) 0 spiders (1 created) a crawling worm mass 0 defilers (1 created) 0 large bats (2 created) 0 lichens (1 created) 0 blink growths (1 created) 0 cyan growths (1 created) 0 shriekers (1 created) 0 sub-gnomes (1 created) 0 gnomes (1 created) 0 mummies (1 created) 0 orc mummies (1 created) 0 human mummies (1 created) 0 blue naga hatchlings (1 created) 0 gray oozes (1 created) 0 white snakes (1 created) 0 grid xorns (1 created) 0 gnome zombies (1 created) 0 straw golems (1 created) 0 incantifiers (1 created) 0 shopkeepers (12 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 tortoises (3 created) 0 hata-hatas (1 created) 0 hata-matas (1 created) 0 rouge jellyfish (1 created) 0 pikes (1 created) 0 jellyfish (2 created) 0 newts (2 created) 0 geckos (1 created) 0 floor grues (43 created) 0 drowzees (1 created) 0 dark grues (4 created) 0 fragment grues (1 created) 0 acid grues (1 created) 0 novice medium walls (1 created) 0 small turrets (1 created) 0 health troves (1 created) 1 creatures vanquished. 156 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist... You died in The Dungeons of Doom on dungeon level 7 with 1266 points, and 1042 pieces of gold, after 73 moves. Killer: Mr. Kinsky, the shopkeeper You were level 1 with a maximum of 20 hit points when you died. You reached the 283rd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 281 1512 Lorskel-Tha-Ung-Mal-Cha died in The Dungeons of Doom on level 3. Killed by self-genocide. 54 [63] 282 1332 firemonkey-Arc-Fie-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a viper. - [25] *283 1266 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of * Doom on level 7. Killed by Mr. Kinsky, the shopkeeper. - [20] 284 1263 Paiki-Wan-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 65 [66] 285 1253 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 11. Killed by a giant black mouse. - [59]