tinopener, neutral male dwarven Archeologist --------------- ....%>........| |.......`@@...| --------------- [Tinopener the Digger] St10 Dx9 Co11 In4 Wi5 Ch8 ArcDwaMalNeu Dlvl:3 $3 HP0(20) Pw10(10) AC9 Exp1 T33 Latest messages [-3 -> 9] The breton just misses! Unknown command '^J'. The breton hits you! [-2 -> 7] The breton hits you! [-3 -> 4] Unknown command '^J'. The breton hits you! [-1 -> 3] Warning: HP low! The breton hits you! [-1 -> 2] Warning: HP low! Unknown command '^J'. The breton hits you! [-1 -> 1] Warning: HP low! The breton hits you! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 93% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 38290 Monster spawn increase reached its maximum at turn 66477 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 171120 The monster class that cannot be genocided was nemese The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: pidgey (freq bonus 5) The monster species that spawned more often: volt mushroom (freq bonus 6) The monster species that spawned more often: death metal freak (freq bonus 14) The monster species that spawned more often: Deedlit, the Elf (freq bonus 8) The monster species that spawned more often: spark beast (freq bonus 5) The monster species that spawned more often: bitter soul (freq bonus 5) The monster species that spawned more often: wisdom naga hatchling (freq bonus 5) The monster species that spawned more often: blue force fungus (freq bonus 7) The monster species that spawned more often: blank warp patch (freq bonus 6) The monster species that spawned more often: shoo turret (freq bonus 7) The monster species that spawned more often: eternity engine (freq bonus 18) The monster species that spawned more often: eastern night sparrow (freq bonus 10) The monster species that spawned more often: giga wraith (freq bonus 10) The monster species that spawned more often: thorn force fungus (freq bonus 14) The monster species that spawned more often: brown stalk (freq bonus 12) The monster species that spawned more often: petro mushroom (freq bonus 14) The monster species that spawned more often: mazewalker (freq bonus 7) The monster species that spawned more often: werelichen (freq bonus 16) The monster species that spawned more often: suicide dragon (freq bonus 14) The monster species that spawned more often: warty stalk (freq bonus 7) The monster species that never randomly spawned: enhanced chicken The monster species that never randomly spawned: white warp fungus The monster species that never randomly spawned: frozen ice block The monster species that never randomly spawned: colorful spore The monster species that never randomly spawned: missingno The monster species that never randomly spawned: maggot The monster species that never randomly spawned: electro charger The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: mobat The monster species that never randomly spawned: magic mandrake The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 34) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 1) Next attribute increase check would have come at turn 758 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You had automatic searching You had infravision You had 1467 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (135) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...