tinopener, neutral male dwarven Archeologist ---------------- ...............| |......%.......| |...:---.......| |..............| |............... ...............| ---------+------ [Tinopener the Digger] St11 Dx11 Co13 In17 Wi9 Ch5 ArcDwaMalNeu Dlvl:6 $13 HP-18(20) Pw10(10) AC9 Exp1 T69 Latest messages You start digging. You hit the rock with all your might. You make an opening in the wall. Unknown command ' '. You start digging downward. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... You miss the hobbit veteran. (2x) The hobbit veteran hits you! [-4 -> 16] You miss the hobbit veteran. The hobbit veteran hits you! [-10 -> 6] You kill the hobbit veteran! The gray twen zaps a blooming wand! The solar beam hits you! The irradiation hurts like hell! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - a blessed scroll of consecration {1} g - an uncursed scroll of teleportation {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:4) {1} Tools i - an uncursed tinning kit (0:54) {1} k - an uncursed sack {5} l - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Wand drop chance was reduced to 84% Potion drop chance was reduced to 97% Number of artifacts generated was 1 Monster spawn increase started at turn 20074 Monster spawn increase reached its maximum at turn 57394 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 322020 The monster class that cannot be genocided was wraith The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: very old red dragon (freq bonus 10) The monster species that spawned more often: teal warp fungus (freq bonus 4) The monster species that spawned more often: myu (freq bonus 24) The monster species that spawned more often: food trove (freq bonus 4) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 6) The monster species that spawned more often: frenzytaur (freq bonus 6) The monster species that spawned more often: grey snake (freq bonus 3) The monster species that spawned more often: teal stalk (freq bonus 16) The monster species that spawned more often: petty large pile of killer coins (freq bonus 8) The monster species that spawned more often: The Marquis de la Tour (freq bonus 4) The monster species that spawned more often: bramble mold (freq bonus 4) The monster species that spawned more often: leader sentai (freq bonus 4) The monster species that spawned more often: hunter bee (freq bonus 4) The monster species that spawned more often: disaffector (freq bonus 10) The monster species that spawned more often: indigo mushroom (freq bonus 5) The monster species that spawned more often: undead foxhound agent (freq bonus 2) The monster species that spawned more often: opal fungus (freq bonus 6) The monster species that spawned more often: fright (freq bonus 12) The monster species that spawned more often: antimagic warp fungus (freq bonus 16) The monster species that spawned more often: lotus naga hatchling (freq bonus 3) The monster species that never randomly spawned: insecteon The monster species that never randomly spawned: nexus vortex The monster species that never randomly spawned: evasive hill orc The monster species that never randomly spawned: Octarine Dragon The monster species that never randomly spawned: giant driver ant The monster species that never randomly spawned: amorphous fungus The monster species that never randomly spawned: sparkling mold The monster species that never randomly spawned: mechanical juggernaut The monster species that never randomly spawned: pack fox The monster species that never randomly spawned: noxious jelly The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 7) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 33) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 2) Next attribute increase check would have come at turn 918 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You had automatic searching You had infravision You had 1425 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (424) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 24% 300% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 floating eyes (1 created) 0 burning eyes (1 created) 0 jermlaines (6 created) a hobbit veteran 0 small dog-men (1 created) 0 little leprechauns (1 created) 0 bushy squirrels (1 created) 2 grid bugs 0 insect swarms (1 created) 0 bats (1 created) 0 thrushes (1 created) 0 stone elementals (1 created) 0 aggressive lichens (1 created) 0 immobile stalks (1 created) 0 mean growths (1 created) 0 red growths (1 created) 0 red stalks (2 created) 0 sparkling growths (1 created) 0 spore shriekers (1 created) 0 Keystone Kops (9 created) 0 domestic naga hatchlings (1 created) 0 garter snakes (6 created) 0 lesser umber hulks (16 created) 0 lesser visor hulks (5 created) 0 umber ponies (3 created) 0 lower hulks (1 created) 0 newt zombies (1 created) 0 nords (1 created) 0 asgardians (1 created) 0 shopkeepers (2 created) 0 jellyfish (3 created) 0 tuna (1 created) 0 gray twens (1 created) 0 gem troves (1 created) 0 shock troves (1 created) 3 creatures vanquished. 79 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...