tinopener, neutral male dwarven Archeologist | | |. --+--. -----. |............--+------ | |.............?........| ----+----...d@.......... |@..-----+--- | |. | [Tinopener the Digger] St7 Dx6 Co16 In9 Wi14 Ch5 ArcDwaMalNeu Dlvl:6 $13 HP0(20) Pw10(10) AC10 Exp1 T67 Latest messages [-4 -> 16] You hear a chugging sound. You hit the racoon. The racoon bites you! [-4 -> 12] The racoon bites you! [-3 -> 10] The racoon bites you! [-3 -> 7] The racoon bites you! [-2 -> 5] The racoon bites you! [-1 -> 4] The racoon bites you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! Unknown command '^J'. (2x) The racoon bites you! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 91% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 1 Monster spawn increase started at turn 31939 Monster spawn increase reached its maximum at turn 56035 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 525306 The monster class that cannot be genocided was major demon The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: undead gladiator (freq bonus 8) The monster species that spawned more often: magma elemental (freq bonus 8) The monster species that spawned more often: tsetse fly (freq bonus 6) The monster species that spawned more often: cave kobold (freq bonus 5) The monster species that spawned more often: clay colony (freq bonus 16) The monster species that spawned more often: vileplume (freq bonus 3) The monster species that spawned more often: giant garnet dragonfly (freq bonus 3) The monster species that spawned more often: Victoria's lady pump (freq bonus 6) The monster species that spawned more often: blood bug (freq bonus 12) The monster species that spawned more often: adventurer force fungus (freq bonus 28) The monster species that spawned more often: sprow (freq bonus 4) The monster species that spawned more often: weird fume (freq bonus 3) The monster species that spawned more often: porter rubber chicken (freq bonus 6) The monster species that spawned more often: wand mimic (freq bonus 7) The monster species that spawned more often: butcher (freq bonus 4) The monster species that spawned more often: super demon (freq bonus 6) The monster species that spawned more often: dark gray warp patch (freq bonus 18) The monster species that spawned more often: karmic patch (freq bonus 4) The monster species that spawned more often: idolan (freq bonus 4) The monster species that spawned more often: dark blue slime (freq bonus 12) The monster species that never randomly spawned: convict The monster species that never randomly spawned: elven shade The monster species that never randomly spawned: vampiric force patch The monster species that never randomly spawned: undead gamer The monster species that never randomly spawned: soft colony The monster species that never randomly spawned: Friederike's soft dancing shoe The monster species that never randomly spawned: evil orange The monster species that never randomly spawned: rainbow fungus The monster species that never randomly spawned: cave ape The monster species that never randomly spawned: undead lunatic The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 41) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 18) Next attribute increase check would have come at turn 1143 Strength training was 3 Dexterity training was 2 Wisdom training was 1 Constitution training was 1 You had automatic searching You had infravision You had 1431 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (350) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...