tinopener, neutral male dwarven Archeologist ---A-- |.AA@| |.AAA| |AAAA| ------ [Tinopener the Digger] St8 Dx7 Co11 In10 Wi9 Ch5 ArcDwaMalNeu Dlvl:16 $3 HP0(20) Pw10(10) AC11 Exp1 T176 Latest messages The alien flower touches you! [-1 -> 12] [-6 -> 6] The two-winged shape hits you! [-2 -> 4] The two-winged shape kicks you! [-2 -> 2] Warning: HP low! The Bralani hurls a black lily potion {1}! The flask crashes on your head and breaks into shards. You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! Something seems to be holding you. "I have HAD it with these motherf***ing mortals on this motherf***ing astral pl ane!" "Which is fited?" "Play time is over, tinopener!" The alien flower touches you! You die... Your inventory Weapons a - a blessed +2 bullwhip (alternate weapon; not wielded) {8} g - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - 2 blessed scrolls of genocide {2} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:1) {1} Tools h - an uncursed tinning kit (0:94) {1} j - an uncursed sack {5} k - an uncursed blindfold {1} l - 2 uncursed +0 torches {40} Gems i - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 77% Wand drop chance was reduced to 77% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 21198 Monster spawn increase reached its maximum at turn 93305 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 264922 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: turret (freq bonus 3) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 5) The monster species that spawned more often: feature (freq bonus 11) The monster species that spawned more often: skeleton naga (freq bonus 18) The monster species that spawned more often: baluchitherium (freq bonus 8) The monster species that spawned more often: albino mold (freq bonus 5) The monster species that spawned more often: adult wyvern (freq bonus 20) The monster species that spawned more often: shapeless air elemental (freq bonus 8) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 8) The monster species that spawned more often: Mac Moneysac (freq bonus 6) The monster species that spawned more often: osyluth (freq bonus 4) The monster species that spawned more often: Burkhard (freq bonus 10) The monster species that spawned more often: black naga hatchling (freq bonus 5) The monster species that spawned more often: ferrous terror (freq bonus 14) The monster species that spawned more often: azure puddle (freq bonus 4) The monster species that spawned more often: eye of destruction (freq bonus 7) The monster species that spawned more often: obsidian turret (freq bonus 14) The monster species that spawned more often: leocrotta (freq bonus 8) The monster species that spawned more often: disenchanter ooze (freq bonus 7) The monster species that spawned more often: voracious piercer (freq bonus 12) The monster species that spawned more often: jackal (freq bonus 16) The monster species that never randomly spawned: reaper spore The monster species that never randomly spawned: porter rock kobold The monster species that never randomly spawned: like-like The monster species that never randomly spawned: Unicorn of Amber The monster species that never randomly spawned: Officer Katcher The monster species that never randomly spawned: springy The monster species that never randomly spawned: stone golem The monster species that never randomly spawned: giant spawn mimic The monster species that never randomly spawned: mister whoopee The monster species that never randomly spawned: scorpion The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 15) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 2) Next attribute increase check would have come at turn 990 Strength training was 4 Dexterity training was 2 Wisdom training was 1 Constitution training was 8 Your protection was reduced by 1 You were paralyzed (-3) You had automatic searching You had infravision You had 1317 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (44) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 99% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (25 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...