tinopener, neutral male dwarven Archeologist ---------- |........| |........| |........+ --........| |.........| |.........+ |.......@.| |.......B.| --........| |...`....| |........| |........| ---------- [Tinopener the Digger] St11 Dx6 Co13 In11 Wi18 Ch8 ArcDwaMalNeu Dlvl:3 $0 HP-1(20) Pw10(10) AC10 Exp1 T33 Latest messages [-1 -> 12] The thrush bites you! [-1 -> 11] The thrush bites you! [-1 -> 10] The thrush bites you! [-2 -> 8] The thrush bites you! [-1 -> 7] The thrush bites you! [-2 -> 5] The thrush bites you! [-2 -> 3] Warning: HP low! Unknown command '^J'. The thrush bites you! [-1 -> 2] Warning: HP low! The thrush bites you! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 1 Monster spawn increase started at turn 37341 Monster spawn increase reached its maximum at turn 56363 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 401652 The monster class that cannot be genocided was mimic The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: crobat (freq bonus 10) The monster species that spawned more often: six-footed snake (freq bonus 5) The monster species that spawned more often: clock forest archer (freq bonus 10) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 10) The monster species that spawned more often: world-ending terror (freq bonus 16) The monster species that spawned more often: nightworm (freq bonus 3) The monster species that spawned more often: nightmare unicorn (freq bonus 6) The monster species that spawned more often: doom guard (freq bonus 8) The monster species that spawned more often: hedrow wizard (freq bonus 4) The monster species that spawned more often: pirate (freq bonus 6) The monster species that spawned more often: water thief (freq bonus 10) The monster species that spawned more often: abyss worm mass (freq bonus 6) The monster species that spawned more often: evasive GI trooper (freq bonus 10) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 8) The monster species that spawned more often: lilac stalk (freq bonus 28) The monster species that spawned more often: radiant force fungus (freq bonus 4) The monster species that spawned more often: radiant force fungus (freq bonus 10) The monster species that spawned more often: mean spore (freq bonus 6) The monster species that spawned more often: green force patch (freq bonus 5) The monster species that spawned more often: woodsman (freq bonus 4) The monster species that never randomly spawned: fire error The monster species that never randomly spawned: novice mindcrafter The monster species that never randomly spawned: òD-r¼ g;† The monster species that never randomly spawned: demonologist The monster species that never randomly spawned: dull warp fungus The monster species that never randomly spawned: bloody eye The monster species that never randomly spawned: oblivion knight The monster species that never randomly spawned: iron boar The monster species that never randomly spawned: royal guardian The monster species that never randomly spawned: wild pig The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 36) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 1) Next attribute increase check would have come at turn 347 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You had automatic searching You had infravision You had 1467 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (347) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...