tinopener, neutral male dwarven Archeologist ## . .. . .. . .. . .. #. # .. .# .. .. .. ..# .#... .. . #. -#-#-## #MZMZZ#. #-- # |8%L888# | #...>... # +(WWZM.# -.......@..... 8Z8ZZ|..# #..........#.@W88M.# [Tinopener the Digger] St18 Dx6 Co8 In8 Wi11 Ch9 ArcDwaMalNeu Dlvl:5 $4 HP15(20) Pw10(10) AC10 Exp1 T48 Latest messages You dig a hole through the floor. You fall through... You start digging downward. You dig a pit in the ground. You start digging downward. You dig a hole through the ground. You fall through... You hear the sounds of civilization. You have an uncanny feeling... The small boo touches you! [-1 -> 19] [-1 -> 18] The small boo bites you! [-1 -> 17] The controller hits you! [-2 -> 15] You hit the barrow wight! The barrow wight wields a long sword {16}! The barrow wight swings her long sword. The barrow wight hits you! Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of magic mapping {1} g - an uncursed scroll of enchant weapon {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:3) {1} Tools i - an uncursed tinning kit (0:55) {1} k - an uncursed sack {5} l - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 85% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 13509 Monster spawn increase reached its maximum at turn 40894 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 195305 The monster class that cannot be genocided was naga The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: baptist (freq bonus 3) The monster species that spawned more often: gnome mage (freq bonus 24) The monster species that spawned more often: Janina (freq bonus 10) The monster species that spawned more often: dire lion (freq bonus 4) The monster species that spawned more often: gnashing mumak (freq bonus 20) The monster species that spawned more often: martial arts assassin (freq bonus 4) The monster species that spawned more often: wooden mold (freq bonus 4) The monster species that spawned more often: shimmering growth (freq bonus 4) The monster species that spawned more often: Arne (freq bonus 4) The monster species that spawned more often: dire armadillo (freq bonus 4) The monster species that spawned more often: umbra spore (freq bonus 3) The monster species that spawned more often: beige stalk (freq bonus 4) The monster species that spawned more often: venomous nymph (freq bonus 2) The monster species that spawned more often: pit fiend (freq bonus 4) The monster species that spawned more often: boring dragon (freq bonus 6) The monster species that spawned more often: dark young of Shub-Niggurath (freq bonus 3) The monster species that spawned more often: hobgoblin (freq bonus 8) The monster species that spawned more often: green thunderlord (freq bonus 3) The monster species that spawned more often: star-spawn of Cthulhu (freq bonus 3) The monster species that spawned more often: fire rogue (freq bonus 8) The monster species that never randomly spawned: wooden patch The monster species that never randomly spawned: imperial The monster species that never randomly spawned: decayed force fungus The monster species that never randomly spawned: cursing orb The monster species that never randomly spawned: unknown grue The monster species that never randomly spawned: secret disenchanter The monster species that never randomly spawned: furious mold The monster species that never randomly spawned: Kop Kommissioner The monster species that never randomly spawned: athena chessman The monster species that never randomly spawned: Hannes The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 18) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 18) Next attribute increase check would have come at turn 765 Strength training was 0 Dexterity training was 2 Wisdom training was 2 Constitution training was 1 You had automatic searching You had infravision You had 1451 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (108) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...