tinopener, neutral male dwarven Archeologist .H| .@| =..| ....| .... ... R [Tinopener the Digger] St6 Dx4 Co7 In13 Wi10 Ch7 ArcDwaMalNeu Dlvl:8 $0 HP-2(27) Pw17(17) AC6 Exp2 T128 Latest messages You hear a nearby zap. You dig a pit in the floor. Unknown command '^J'. (2x) You start digging downward. You dig a hole through the floor. You fall through... Unknown command '^J'. The little giant hits you! [-3 -> 24] The little giant hits you! [-4 -> 20] The little giant hits you! [-9 -> 12] Unknown command '^J'. (2x) The little giant hits you! [-9 -> 3] Warning: HP low! Unknown command '^J'. (6x) The little giant hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - a blessed +0 dwarvish mattock (weapon in hands) {48} Armor b - a blessed +0 leather jacket {12} c - an uncursed +0 fedora (being worn) {2} r - a blessed +0 elven mithril-coat named The Road of Good Intentions (being worn) {60} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of identify {1} g - an uncursed scroll of gold detection {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect food (0:1) {1} Tools i - an uncursed tinning kit (0:70) {1} k - an uncursed sack {5} l - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 83% Potion drop chance was reduced to 81% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 41395 Monster spawn increase reached its maximum at turn 64066 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1099176 The monster class that cannot be genocided was ogre The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: spirit lich (freq bonus 4) The monster species that spawned more often: dark figure (freq bonus 6) The monster species that spawned more often: don Patxi (freq bonus 24) The monster species that spawned more often: killer beetle (freq bonus 4) The monster species that spawned more often: silver fox (freq bonus 3) The monster species that spawned more often: bright blue force fungus (freq bonus 3) The monster species that spawned more often: giant shimmering ant (freq bonus 32) The monster species that spawned more often: demimondaine (freq bonus 11) The monster species that spawned more often: bori (freq bonus 15) The monster species that spawned more often: Kaster Maen (freq bonus 10) The monster species that spawned more often: romulanian soldier (freq bonus 5) The monster species that spawned more often: special ufo part (freq bonus 3) The monster species that spawned more often: concorde 6 (freq bonus 4) The monster species that spawned more often: bird (freq bonus 4) The monster species that spawned more often: blood dragon (freq bonus 10) The monster species that spawned more often: porter rock kobold (freq bonus 8) The monster species that spawned more often: cluckwork soldier (freq bonus 10) The monster species that spawned more often: white beetle (freq bonus 8) The monster species that spawned more often: slave master (freq bonus 6) The monster species that spawned more often: storm caster (freq bonus 6) The monster species that never randomly spawned: reddish mushroom The monster species that never randomly spawned: low rub monster The monster species that never randomly spawned: high priest mummy The monster species that never randomly spawned: bulbasaur The monster species that never randomly spawned: darkest thief The monster species that never randomly spawned: blink force patch The monster species that never randomly spawned: chimera lizard The monster species that never randomly spawned: ™˜õm#z¶×n™î The monster species that never randomly spawned: giant wolf tick The monster species that never randomly spawned: Klara The monster class that more likely to generate with musable stuff: arachnid or centipede The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 18) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 3) Next attribute increase check would have come at turn 161 Strength training was 5 Dexterity training was 7 Wisdom training was -1 Constitution training was 7 You had automatic searching You had infravision You had 1362 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (642) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 99% Techniques known in the end Name Level Status research 2X LIMIT(0) rage eruption 2 R LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (27 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...