tinopener, neutral male dwarven Archeologist ---------------- |..............| |..............| |............x.|##### +............@..^,,,, |..............|##### ---------------- [Tinopener the Digger] St17 Dx10 Co13 In15 Wi14 Ch14 ArcDwaMalNeu Dlvl:3 $0 HP0(20) Pw10(10) AC9 Exp1 T44 Latest messages [-1 -> 19] The natural bug bites you! [-1 -> 18] You hear the footsteps of a guard on patrol. The natural bug misses. The natural bug bites you! [-1 -> 17] The natural bug bites you! [-1 -> 16] The natural bug bites you! [-1 -> 15] The natural bug bites you! [-1 -> 14] The natural bug bites you! The natural bug's bite was poisoned! You feel very sick! You lose Constitution [-13 -> 1] Warning: HP low! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of destroy armor {1} g - a blessed scroll of blank paper {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:5) {1} Tools i - an uncursed tinning kit (0:33) {1} k - an uncursed sack {5} l - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 81% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 92% Ring drop chance was reduced to 96% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 14782 Monster spawn increase reached its maximum at turn 27872 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 576126 The monster class that cannot be genocided was centaur The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: ill force patch (freq bonus 3) The monster species that spawned more often: long roper (freq bonus 4) The monster species that spawned more often: Martin (freq bonus 4) The monster species that spawned more often: greater water elemental (freq bonus 6) The monster species that spawned more often: dwarven brigand thief (freq bonus 14) The monster species that spawned more often: steamball lightning (freq bonus 4) The monster species that spawned more often: sasquatch (freq bonus 8) The monster species that spawned more often: upgraded secret car (freq bonus 4) The monster species that spawned more often: giant random monster (freq bonus 3) The monster species that spawned more often: super trapdoor spider (freq bonus 5) The monster species that spawned more often: low snotling (freq bonus 12) The monster species that spawned more often: busy-looking merchant (freq bonus 4) The monster species that spawned more often: Nelly's elegant pump (freq bonus 3) The monster species that spawned more often: giant tick (freq bonus 9) The monster species that spawned more often: dschiim rubber (freq bonus 4) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 4) The monster species that spawned more often: domestic giant (freq bonus 6) The monster species that spawned more often: darkness turret (freq bonus 5) The monster species that spawned more often: harpy (freq bonus 4) The monster species that spawned more often: super saiyan (freq bonus 10) The monster species that never randomly spawned: teleporting demon The monster species that never randomly spawned: sniper lich The monster species that never randomly spawned: plague mewlip The monster species that never randomly spawned: superthief The monster species that never randomly spawned: purple crocodile The monster species that never randomly spawned: cheating black light The monster species that never randomly spawned: master quylthulg The monster species that never randomly spawned: Petra The monster species that never randomly spawned: brown bear The monster species that never randomly spawned: night ogre The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 363) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 8) Next attribute increase check would have come at turn 112 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You had automatic searching You had infravision You had 1457 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (548) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...