tinopener, neutral male dwarven Archeologist ---------------- -..............| |.....%........| |..>.........@.| .............^.| --+------------- [Tinopener the Digger] St17 Dx9 Co9 In10 Wi14 Ch9 ArcDwaMalNeu Dlvl:4 $0 HP0(20) Pw10(10) AC9 Exp1 T54 Latest messages You start digging downward. You dig a hole through the floor. You fall through... You start digging downward. You find an acidpool. You dig a pit in the floor. Unknown command '^J'. You are still in a pit. Pick an object. ^ a trap (acidpool) You are still in a pit. (3x) You crawl to the edge of the pit. Do you really want to step into that acidpool? [yn] (n) You are sprayed with acid! Your leather jacket is not affected. [-15 -> 5] # You sit down. You are sprayed with acid! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of enchant weapon {1} g - an uncursed scroll of destroy armor {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:1) {1} Tools i - a blessed tinning kit (0:74) {1} k - an uncursed sack {5} l - an uncursed leash {1} m - an uncursed magic marker (0:49) {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 80% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 23% Potion drop chance was reduced to 89% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 14283 Monster spawn increase reached its maximum at turn 25208 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 499690 The monster class that cannot be genocided was zombie The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: noxious mushroom patch (freq bonus 8) The monster species that spawned more often: lightning-proof wall (freq bonus 4) The monster species that spawned more often: little pig (freq bonus 14) The monster species that spawned more often: group gnome lord (freq bonus 5) The monster species that spawned more often: brown eye (freq bonus 4) The monster species that spawned more often: steam vortex (freq bonus 14) The monster species that spawned more often: nexus mold (freq bonus 4) The monster species that spawned more often: caster druid (freq bonus 8) The monster species that spawned more often: evasive hill giant (freq bonus 10) The monster species that spawned more often: sand bug (freq bonus 6) The monster species that spawned more often: Santa Claus (freq bonus 12) The monster species that spawned more often: ochre jelly (freq bonus 4) The monster species that spawned more often: Baaaael (freq bonus 24) The monster species that spawned more often: barnacle covered golem (freq bonus 5) The monster species that spawned more often: brown warp patch (freq bonus 12) The monster species that spawned more often: super saiyan (freq bonus 10) The monster species that spawned more often: Franzi (freq bonus 6) The monster species that spawned more often: psychic force patch (freq bonus 8) The monster species that spawned more often: kobold chieftain (freq bonus 14) The monster species that spawned more often: giant yellow frog (freq bonus 20) The monster species that never randomly spawned: gigantic pseudodragon The monster species that never randomly spawned: Haxxor The monster species that never randomly spawned: frozen one The monster species that never randomly spawned: eye of chaos The monster species that never randomly spawned: desert force fungus The monster species that never randomly spawned: blue draconian The monster species that never randomly spawned: Baalzeguy The monster species that never randomly spawned: brass gargoyle The monster species that never randomly spawned: hounddog The monster species that never randomly spawned: insurmountable colony The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 19) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 43) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 1) Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You had automatic searching You had infravision You had 1446 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (410) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...