tinopener, neutral male dwarven Archeologist ------------- |...........| |.{.........| |.......>...| |............ |....@......| |...........| ----.----.--- [Tinopener the Digger] St17 Dx9 Co16 In18 Wi15 Ch12 ArcDwaMalNeu Dlvl:3 $11 HP20(20) Pw10(10) AC9 Exp1 T132 Latest messages Unknown command '^J'. You are turning into a green slime. Unknown command '^J'. You are turning into a green slime. Unknown command '^J'. You are turning into a green slime. Unknown command '^J'. You are turning into a green slime. Unknown command '^J'. You have become a green slime. Unknown command '^J'. You have become a green slime. (3x) Unknown command '^J'. You have become a green slime. (2x) Unknown command '^J'. You have become a green slime. Unknown command '^J'. You have become a green slime. Unknown command '^J'. You have become a green slime. (2x) Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of enchant weapon {1} g - an uncursed scroll of enchant armor {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:5) {1} Tools i - an uncursed tinning kit (0:26) {1} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 450 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 43% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 48110 Monster spawn increase reached its maximum at turn 85920 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 683712 The monster class that cannot be genocided was mummy The monster class that was spawned more often: angelic being (freq bonus 6) The monster species that spawned more often: acid-tripper (freq bonus 16) The monster species that spawned more often: broiler (freq bonus 32) The monster species that spawned more often: silver devil (freq bonus 20) The monster species that spawned more often: fog cloud (freq bonus 14) The monster species that spawned more often: pit bull (freq bonus 28) The monster species that spawned more often: tear spore (freq bonus 16) The monster species that spawned more often: baby wild boar (freq bonus 10) The monster species that spawned more often: carrion fang (freq bonus 16) The monster species that spawned more often: giant grey termite (freq bonus 16) The monster species that spawned more often: cave giant (freq bonus 9) The monster species that spawned more often: pygmy warrior (freq bonus 20) The monster species that spawned more often: rust spitter (freq bonus 44) The monster species that spawned more often: snow drifter (freq bonus 14) The monster species that spawned more often: rock dweller (freq bonus 18) The monster species that spawned more often: sensei spore lichen (freq bonus 16) The monster species that spawned more often: venomous nymph (freq bonus 26) The monster species that spawned more often: oriental vampire (freq bonus 16) The monster species that spawned more often: moldy patch (freq bonus 7) The monster species that spawned more often: rabid chicken (freq bonus 14) The monster species that spawned more often: killer tripe ration (freq bonus 32) The monster species that never randomly spawned: super enemy The monster species that never randomly spawned: multicolor laser The monster species that never randomly spawned: novel colony The monster species that never randomly spawned: vrock The monster species that never randomly spawned: drunkard The monster species that never randomly spawned: Sigurd The monster species that never randomly spawned: bloodthirsty piranha The monster species that never randomly spawned: hidden engulfitrice The monster species that never randomly spawned: very old golden dragon The monster species that never randomly spawned: arcane vortex The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 33) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 12) Next attribute increase check would have come at turn 693 Strength training was 1 Dexterity training was -50 Wisdom training was -1 Constitution training was 6 You had automatic searching You had infravision You had 1369 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 99% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...