tinopener, neutral male dwarven Archeologist ----.-- |F|...| |F|...| |.....| |..%..| ......| ------- [Tinopener the Digger] St12 Dx6 Co9 In6 Wi16 Ch8 ArcDwaMalNeu Dlvl:5 $3 HP-8(20) Pw10(10) AC10 Exp1 T57 Latest messages You hear an exhaling sound. The blast of sleep gas hits the floor grue. The blast of sleep gas whizzes by you! The blast of sleep gas hits the red stalk. The blast of sleep gas bounces! The blast of sleep gas hits the red stalk. The blast of sleep gas hits you! The dark grue drinks an elder flower potion {1}! The dark grue seems more experienced. The floor grue bites you! [-1 -> 19] The floor grue bites you! [-1 -> 18] The floor grue is killed by the blast of missiles! The blast of missiles hits you! [-12 -> 6] The red stalk is killed by the blast of missiles! The blast of missiles bounces! The blast of missiles hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of flood {1} g - an uncursed scroll of enchant armor {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:4) {1} Tools i - an uncursed tinning kit (0:31) {1} k - an uncursed sack {5} l - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 426 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 93% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 64134 Monster spawn increase reached its maximum at turn 98001 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 462672 The monster class that cannot be genocided was ghost The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: deep sea drowning fish (freq bonus 4) The monster species that spawned more often: rock kobold (freq bonus 2) The monster species that spawned more often: smoke spirit (freq bonus 4) The monster species that spawned more often: null (freq bonus 24) The monster species that spawned more often: dark naga (freq bonus 24) The monster species that spawned more often: werecow (freq bonus 2) The monster species that spawned more often: dungeon crawler (freq bonus 4) The monster species that spawned more often: leprechaun sorceror (freq bonus 5) The monster species that spawned more often: great storm wyrm (freq bonus 10) The monster species that spawned more often: kobold elemental (freq bonus 4) The monster species that spawned more often: Andreas (freq bonus 6) The monster species that spawned more often: tu-tara warmonger (freq bonus 5) The monster species that spawned more often: voltigore (freq bonus 14) The monster species that spawned more often: lesser hell-beast (freq bonus 10) The monster species that spawned more often: mosquito defensor (freq bonus 4) The monster species that spawned more often: Lisa's purple stiletto (freq bonus 4) The monster species that spawned more often: inertia force patch (freq bonus 4) The monster species that spawned more often: young blue dragon (freq bonus 6) The monster species that spawned more often: undead DQ slime (freq bonus 5) The monster species that spawned more often: gigant (freq bonus 3) The monster species that never randomly spawned: curser The monster species that never randomly spawned: venom trove The monster species that never randomly spawned: Annemarie The monster species that never randomly spawned: rabid dog The monster species that never randomly spawned: nature lady The monster species that never randomly spawned: doener The monster species that never randomly spawned: goblin awgwa The monster species that never randomly spawned: sticky patch The monster species that never randomly spawned: dangerous uvuudaum The monster species that never randomly spawned: Vegeta, the Super Sayajin Prince The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 24) Next attribute increase check would have come at turn 299 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 4 You were paralyzed (-1) You had automatic searching You had infravision You had 1439 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (56) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...