tinopener, neutral male dwarven Archeologist -------------- # .............| `, |............| ...........*.| |........@...| -.......@...| -------.----- [Tinopener the Digger] St11 Dx9 Co12 In12 Wi11 Ch7 ArcDwaMalNeu Dlvl:8 $556 HP0(20) Pw10(10) AC9 Exp1 T113 Latest messages [-2 -> 6] The normal human hits you! [-2 -> 4] The normal human misses. The normal human hits you! [-1 -> 3] Warning: HP low! Unknown command '^J'. The normal human misses. Unknown command '^J'. The normal human hits you! [-1 -> 2] Warning: HP low! The normal human hits you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! Unknown command '^J'. The normal human hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - a blessed +0 leather jacket (being worn) {12} c - a blessed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of enchant weapon {1} g - an uncursed scroll of summon elm {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:3) {1} Tools i - an uncursed tinning kit (0:98) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} m - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 69% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 60% Number of artifacts generated was 0 Monster spawn increase started at turn 26735 Monster spawn increase reached its maximum at turn 54060 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1144482 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: Baalphegor (freq bonus 8) The monster species that spawned more often: giant toad (freq bonus 8) The monster species that spawned more often: Merry Luis (freq bonus 12) The monster species that spawned more often: clinging blob (freq bonus 18) The monster species that spawned more often: specialist (freq bonus 5) The monster species that spawned more often: suketoudara (freq bonus 5) The monster species that spawned more often: clock force patch (freq bonus 16) The monster species that spawned more often: giant yellow scorpion (freq bonus 11) The monster species that spawned more often: skull druj (freq bonus 12) The monster species that spawned more often: giant lizard (freq bonus 5) The monster species that spawned more often: giant worm (freq bonus 4) The monster species that spawned more often: squeaker (freq bonus 5) The monster species that spawned more often: tomb mummy (freq bonus 18) The monster species that spawned more often: ultimate mimic (freq bonus 16) The monster species that spawned more often: undead naga (freq bonus 8) The monster species that spawned more often: egotrapper (freq bonus 6) The monster species that spawned more often: teddy bear (freq bonus 5) The monster species that spawned more often: clockwork factory (freq bonus 6) The monster species that spawned more often: pooka (freq bonus 42) The monster species that spawned more often: oh god (freq bonus 6) The monster species that never randomly spawned: Dr. Munoz The monster species that never randomly spawned: gnoll warrior The monster species that never randomly spawned: vampiric warp fungus The monster species that never randomly spawned: teal warp patch The monster species that never randomly spawned: blink mold The monster species that never randomly spawned: yellow snake The monster species that never randomly spawned: bullywug warrior The monster species that never randomly spawned: earth hound The monster species that never randomly spawned: giant venus flytrap The monster species that never randomly spawned: division thief The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 17) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 88) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 17) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 6) Next attribute increase check would have come at turn 398 Strength training was 1 Dexterity training was 1 Wisdom training was -1 Constitution training was 7 You had automatic searching You had infravision You had 1386 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (67) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 88% 299% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 killer bees (22 created) 0 queen bees (1 created) 0 acid blobs (1 created) 0 weasels (1 created) 0 stinking dogs (1 created) 0 gas spores (1 created) 0 hobbits (1 created) 0 blue jellies (1 created) 0 kobolds (1 created) 0 cave kobolds (1 created) 0 petit mimics (3 created) 0 mimics (1 created) 0 small mimics (1 created) 0 sewer rats (2 created) 0 breeder mice (1 created) 0 cave spiders (1 created) 0 healthy cave spiders (1 created) 0 centipedes (1 created) 0 fog clouds (1 created) 0 larvae (2 created) 0 weregridbugs (1 created) 0 hidden bats (4 created) 0 whirlwinds (1 created) 0 spore lichens (2 created) 0 deathmolds (1 created) 0 yellow molds (1 created) 0 yellow spores (1 created) 0 golden growths (1 created) 0 pale growths (1 created) 0 slow colonies (4 created) 0 shriekers (1 created) 0 spore shriekers (1 created) 0 sub-gnomes (1 created) 0 gnomes (1 created) 0 intermediate gnomes (2 created) 0 kobold mummies (1 created) 0 gray oozes (1 created) 0 armadillos (1 created) 0 slithy snakes (1 created) 0 space monkeys (1 created) 0 kobold zombies (1 created) a gnome zombie 0 karakasas (22 created) 0 dark female androids (11 created) 0 black chameleons (10 created) 0 ugly sticks (10 created) 0 animated limbs (5 created) 0 straw golems (12 created) 0 paper golems (7 created) 0 wax golems (11 created) 0 wrap golems (1 created) 0 grey cyborgs (1 created) 0 plastic golems (3 created) 0 rope golems (3 created) 0 resin golems (1 created) 0 gold golems (2 created) 0 flying scimitars (1 created) 0 leather golems (1 created) 0 animated armors (1 created) 0 animated bronze statues (1 created) 0 normal humans (1 created) 0 angbanders (1 created) 0 shopkeepers (7 created) The Oracle (0 times) 0 watchmen (4 created) 0 watch captains (2 created) 0 newts (1 created) a twen (2 created) 0 geckos (1 created) 0 iguanas (1 created) 0 sukkiri flowers (1 created) 0 clear mewlips (1 created) 0 piles of copper coins (1 created) 0 floor grues (1 created) 0 novice dark walls (1 created) 0 arrow turrets (1 created) 0 poison troves (1 created) 0 shock troves (1 created) 2 creatures vanquished. 207 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist... You died in The Dungeons of Doom on dungeon level 8 with 887 points, and 556 pieces of gold, after 113 moves. Killer: normal human You were level 1 with a maximum of 20 hit points when you died. You reached the 190th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 188 974 firemonkey-Arc-Dwa-Mal-Law died in The Dungeons of Doom on level 6. Killed by a swamp kobold. - [77] 189 951 hothraxxa-Rog-Dwa-Fem-Cha died in The Gnomish Mines on level 3. Caught herself in her own fireball. - [62] *190 887 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 8. Killed by a normal human. - [20] 191 867 BSOD2-Unb-Ung-Fem-Neu died in The Dungeons of Doom on level 2. Shot herself with a death ray. 110 [110] 192 852 Disprezzo-Gan-Clk-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a golden heart. - [62]