tinopener, neutral male dwarven Archeologist ------- .])[))) -)---[)))))+)--- |))))[.)))[))).- |[)[)))))) |@)[)) |])[)) |..).- |[)))) |))[.))) -))))))))) ))[))) ------- [Tinopener the Digger] St10 Dx10 Co15 In11 Wi8 Ch8 ArcDwaMalNeu Dlvl:6 $4 HP0(20) Pw10(10) AC9 Exp1 T68 Latest messages You find a small healing permamimic. Unknown command ' '. You start digging downward. "Be careful, sir, or you might fall through the floor." The small healing permamimic claws you! [-5 -> 15] You stop digging. You continue digging downward. You dig a pit in the floor. You start digging downward. "Be careful, sir, or you might fall through the floor." The small healing permamimic claws you! [-5 -> 10] You stop digging. Unknown command '^J'. You find a small healing permamimic. (4x) Unknown command '^J'. You find a small healing permamimic. (2x) The small healing permamimic claws you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - a blessed scroll of remove curse {1} g - an uncursed scroll of charging {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of knock (0:2) {1} Tools i - an uncursed tinning kit (0:89) {1} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 54 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 68% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 3 Monster spawn increase started at turn 14087 Monster spawn increase reached its maximum at turn 44151 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 319464 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: blink growth (freq bonus 7) The monster species that spawned more often: undead bleeder (freq bonus 3) The monster species that spawned more often: arch-lichen (freq bonus 5) The monster species that spawned more often: wildwest gunman (freq bonus 3) The monster species that spawned more often: devious kraken (freq bonus 4) The monster species that spawned more often: yellow snake (freq bonus 6) The monster species that spawned more often: krong sephirah (freq bonus 8) The monster species that spawned more often: kagero servant (freq bonus 8) The monster species that spawned more often: war troll (freq bonus 6) The monster species that spawned more often: wind mold (freq bonus 3) The monster species that spawned more often: reproducing imp (freq bonus 12) The monster species that spawned more often: vampiric mushroom (freq bonus 14) The monster species that spawned more often: giant swamp dragonfly (freq bonus 10) The monster species that spawned more often: void warp fungus (freq bonus 16) The monster species that spawned more often: bright violet warp patch (freq bonus 4) The monster species that spawned more often: pale wraith (freq bonus 4) The monster species that spawned more often: violet prostitute (freq bonus 14) The monster species that spawned more often: large frog (freq bonus 12) The monster species that spawned more often: big iguana (freq bonus 4) The monster species that spawned more often: uberwumpus (freq bonus 8) The monster species that never randomly spawned: phase cat The monster species that never randomly spawned: sparkling stalk The monster species that never randomly spawned: robot The monster species that never randomly spawned: berserk ape The monster species that never randomly spawned: abnormal spore The monster species that never randomly spawned: gnoll chieftain The monster species that never randomly spawned: scarlet force fungus The monster species that never randomly spawned: force mugger The monster species that never randomly spawned: Antitank Kop The monster species that never randomly spawned: hungry spore The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 28) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 22) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 2) Next attribute increase check would have come at turn 795 Strength training was 0 Dexterity training was 0 Wisdom training was 6 Constitution training was 2 You had automatic searching You had infravision You had 1433 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (433) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 acid blobs (1 created) 0 red blobs (1 created) 0 blobs of preserved organs (1 created) 0 wild wolves (1 created) 0 floating eyes (1 created) 0 porter floating eyes (1 created) 0 porter flying dwarves (1 created) 0 leprechauns (1 created) 0 petit mimics (3 created) 0 petit permamimics (1 created) 0 mimics (5 created) 0 permamimics (1 created) 0 small mimics (2 created) 0 small permamimics (2 created) 0 small healing permamimics (1 created) 0 large mimics (1 created) 0 visor sewer rats (1 created) 0 grid bugs (1 created) 0 large bats (1 created) 0 emus (2 created) 0 porter lichens (1 created) 0 stalking lichens (1 created) 0 yellow patches (1 created) 0 blink spores (1 created) 0 orange fungi (1 created) 0 green growths (1 created) 0 sucker spores (1 created) 0 Undead Kops (1 created) 0 two-footed snakes (1 created) 0 wood bear cubs (1 created) 0 gnome zombies (1 created) 0 kappa zombies (1 created) 0 human adventurers (1 created) 0 bretons (1 created) 0 shopkeepers (13 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 jellyfish (1 created) 0 twens (1 created) 0 colorless mushroom patches (1 created) 0 dungeon fern spores (1 created) 0 arctic fern spores (1 created) 0 blazing fern spores (1 created) 0 grey mushroom patches (1 created) 0 white mushroom patches (1 created) 0 silver mushroom patches (1 created) 0 clear mewlips (1 created) 0 eggmen (1 created) 0 fried chickens (2 created) 0 yellow mushroom patches (1 created) 0 mercury mushroom patches (1 created) 0 kiri mochis (1 created) 0 killer tomatoes (1 created) 0 inedible slime molds (1 created) 0 floor grues (1 created) 0 novice dark walls (2 created) 0 mini rub monsters (1 created) 0 food troves (1 created) 0 creatures vanquished. 85 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist... You died in The Dungeons of Doom on dungeon level 6 with 254 points, and 4 pieces of gold, after 68 moves. Killer: small healing permamimic You were level 1 with a maximum of 20 hit points when you died. You reached the 258th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 256 255 jonadab-Abu-Nul-Mal-Law died in The Dungeons of Doom on level 2. Killed by a wimp. - [28] 257 255 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 6. Killed by an ice bird. - [20] *258 254 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of * Doom on level 6. Killed by a small healing permamimic. - [20] 259 253 firemonkey-Arc-Ame-Mal-Law died in The Dungeons of Doom on level 5. Killed by a land spider. - [19] 260 250 lynn-Arc-Sok-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a Kop Kaptain. - [12]