tinopener, neutral male dwarven Archeologist --------- |....{..| |....@%.| |........ --.}--}-- # [Tinopener the Digger] St10 Dx6 Co11 In14 Wi15 Ch8 ArcDwaMalNeu Dlvl:4 $10 HP0(20) Pw10(10) AC10 Exp1 T49 Vmt Latest messages # You sit down. You smell sweet scent... Ulch - something tainted! # You sit down. You escape a scent trap. # You sit down. You smell sweet scent... Ulch - something like excrement! # You sit down. You smell sweet scent... Unknown command '^J'. (6x) # You sit down. You smell sweet scent... You are suffering from smoke of mosquito-incense! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - a blessed scroll of gold detection {1} g - an uncursed scroll of create monster {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:2) {1} Tools i - a blessed tinning kit (0:11) {1} k - an uncursed sack {5} l - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 60% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Monster spawn increase started at turn 17666 Monster spawn increase reached its maximum at turn 125286 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 337330 The monster class that cannot be genocided was wraith The monster class that was spawned more often: humanoid (freq bonus 5) The monster species that spawned more often: dark archer (freq bonus 6) The monster species that spawned more often: Jens (freq bonus 20) The monster species that spawned more often: crunchy force fungus (freq bonus 9) The monster species that spawned more often: Arabella the Tufted Asian Girl (freq bonus 14) The monster species that spawned more often: soul hole (freq bonus 28) The monster species that spawned more often: petty shadow ogre (freq bonus 13) The monster species that spawned more often: tin man (freq bonus 6) The monster species that spawned more often: vampire adventurer (freq bonus 16) The monster species that spawned more often: spellbook trove (freq bonus 7) The monster species that spawned more often: porter irresistible fungus (freq bonus 12) The monster species that spawned more often: snake sniper (freq bonus 16) The monster species that spawned more often: sea drake (freq bonus 7) The monster species that spawned more often: voraciousness (freq bonus 14) The monster species that spawned more often: gray twen (freq bonus 28) The monster species that spawned more often: adult gentleman (freq bonus 12) The monster species that spawned more often: Janina's combat boot (freq bonus 14) The monster species that spawned more often: houndoom (freq bonus 9) The monster species that spawned more often: vacuum force fungus (freq bonus 20) The monster species that spawned more often: The Sweet Redguard Girl (freq bonus 16) The monster species that spawned more often: monoton (freq bonus 9) The monster species that never randomly spawned: skeleton The monster species that never randomly spawned: giant spellbook trove The monster species that never randomly spawned: nexus naga hatchling The monster species that never randomly spawned: Micha The monster species that never randomly spawned: death slasher The monster species that never randomly spawned: bully mimic The monster species that never randomly spawned: ice spider The monster species that never randomly spawned: Barbara's lovely sandal The monster species that never randomly spawned: master of change The monster species that never randomly spawned: undead paladin The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 20) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 22) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 2) Next attribute increase check would have come at turn 1014 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were nauseated (54) You had automatic searching You had infravision You had 1451 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (428) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 62% 300% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 parrot chicks (1 created) 0 ego gas spores (1 created) an evasive jermlaine 0 wimps (1 created) 0 small kobolds (1 created) 0 petit mimics (1 created) 0 lichens (1 created) 0 brown growths (2 created) 0 yellow spores (1 created) 0 orange growths (2 created) 0 blue-red molds (1 created) 0 small snakes (1 created) 0 coal miners (1 created) 0 shopkeepers (3 created) 0 tortoises (3 created) 0 hata-hatas (1 created) 0 jellyfish (2 created) 0 giant crayfish (1 created) 0 twens (2 created) 0 fire troves (1 created) 0 food troves (1 created) 1 creatures vanquished. 29 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist... You died in The Dungeons of Doom on dungeon level 4 with 175 points, and 10 pieces of gold, after 49 moves. Killer: mosquito incense You were level 1 with a maximum of 20 hit points when you died. You reached the 285th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 283 183 Elronnd-Gla-Nav-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a gray unicorn. - [13] 284 180 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a scavenger. - [32] *285 175 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 4. Killed by mosquito incense. - [20] 286 172 Elronnd-Off-Mum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [49] 287 168 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a hata-mata. - [20]