tinopener, neutral male dwarven Archeologist -------.---- |..?.......| |..........| |....`...... |..<...@...| ------------ [Tinopener the Digger] St14 Dx15 Co12 In11 Wi6 Ch8 ArcDwaMalNeu Dlvl:7 $0 HP-4(28) Pw14(14) AC8 Exp2 T82 Latest messages # You sit down in the pit. # You sit down in the pit. You hear a crunching sound. You are still in a pit. You splotch into a heap of dog shit! You slip on the shit with your bare feet. [-3 -> 15] You are still in a pit. You splotch into a heap of dog shit! You slip on the shit with your bare feet. [-12 -> 3] Warning: HP low! You hear a door open. Unknown command '^J'. You are still in a pit. You splotch into a heap of dog shit! You slip on the shit with your bare feet. You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - a blessed +0 dwarvish mattock (weapon in hands) {48} Armor b - a blessed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - a blessed scroll of fire {1} g - an uncursed scroll of barrhing {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect food (0:4) {1} Tools i - an uncursed tinning kit (0:6) {1} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 128 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 87% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 61065 Monster spawn increase reached its maximum at turn 146025 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 211080 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: chuunin (freq bonus 2) The monster species that spawned more often: maud badass (freq bonus 7) The monster species that spawned more often: shocking sphere (freq bonus 10) The monster species that spawned more often: hobbit zombie (freq bonus 3) The monster species that spawned more often: loonite (freq bonus 8) The monster species that spawned more often: wolf chieftain (freq bonus 6) The monster species that spawned more often: giant mastodon (freq bonus 20) The monster species that spawned more often: water colony (freq bonus 4) The monster species that spawned more often: horde mumak (freq bonus 4) The monster species that spawned more often: giant red scorpion (freq bonus 2) The monster species that spawned more often: black force fungus (freq bonus 3) The monster species that spawned more often: iceman (freq bonus 4) The monster species that spawned more often: petty venomous nymph (freq bonus 4) The monster species that spawned more often: fire bird (freq bonus 2) The monster species that spawned more often: The Coffin Nail (freq bonus 7) The monster species that spawned more often: Seraph of the Void (freq bonus 10) The monster species that spawned more often: mischievous moss (freq bonus 12) The monster species that spawned more often: sand spider (freq bonus 3) The monster species that spawned more often: insane nine (freq bonus 2) The monster species that spawned more often: crusher snakeman (freq bonus 14) The monster species that never randomly spawned: disenchanter warp patch The monster species that never randomly spawned: crunchy fungus The monster species that never randomly spawned: hungry spore The monster species that never randomly spawned: dust monster The monster species that never randomly spawned: undead gnasher scorpion The monster species that never randomly spawned: giant leopard The monster species that never randomly spawned: fetish The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: Haku, the River Dragon The monster species that never randomly spawned: telepathic trove The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 14) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 361) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 16) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 22) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 16) Next attribute increase check would have come at turn 756 Strength training was 1 Dexterity training was -1 Wisdom training was -2 Constitution training was 3 You had automatic searching You had infravision You had 1417 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 2X LIMIT(0) rage eruption 2 R LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Vanquished creatures 0 phasing acid blobs (2 created) 0 jackals (2 created) 0 wild dogs (1 created) 0 ego gas spores (1 created) 0 camo dwarves (1 created) 0 manes (1 created) 0 hard blue jellies (1 created) 0 kobolds (2 created) 0 petit mimics (2 created) 0 petit permamimics (1 created) 0 small mimics (1 created) 0 small flying mimics (1 created) 0 group goblins (1 created) a covetous Mordor orc 0 lambs (1 created) 0 sewer rats (4 created) 0 evasive sewer rats (2 created) 0 rabbits (2 created) 0 black rats (2 created) 0 hares (1 created) 0 giant rats (2 created) 0 quill rats (1 created) 0 prick rats (1 created) 0 rabid rats (1 created) 0 ferret kits (1 created) 0 enormous rats (1 created) 0 metallic green centipedes (1 created) 0 green centipedes (1 created) 0 tiny lurkers (1 created) 0 larvae (3 created) 0 grid bugs (3 created) 0 pheasants (1 created) 0 giant albatrosses (1 created) 0 porter lichens (1 created) 0 stalking lichens (2 created) 0 blue fungi (1 created) 0 yellow warp patches (1 created) 0 blink spores (1 created) 0 golden mushrooms (2 created) 0 sucker mushrooms (1 created) 0 sepia patches (1 created) 0 clockwork dwarves (1 created) 0 intermediate gnomes (1 created) 0 kestrels (1 created) 0 mummies (1 created) 0 newt mummies (1 created) 0 gecko mummies (1 created) 0 kobold mummies (3 created) 0 tasloi mummies (2 created) 0 gnome mummies (2 created) 0 undead naga hatchlings (1 created) 0 garter snakes (1 created) 0 roombas (1 created) 0 hidden barrow wights (1 created) 0 wraiths (2 created) 0 grid xorns (2 created) 0 kobold zombies (2 created) 0 ghasts (1 created) 0 karakasas (4 created) 0 ugly sticks (1 created) 0 animated limbs (2 created) 0 straw golems (9 created) 0 paper golems (5 created) 0 wax golems (12 created) 0 wrap golems (1 created) 0 living iron chains (1 created) 0 plastic golems (5 created) 0 rope golems (4 created) 0 bronze golems (2 created) 0 gold golems (2 created) 0 plush bear golems (1 created) 0 leather golems (3 created) 0 wood golems (3 created) 0 aquatic golems (1 created) 0 filthy street urchins (1 created) 0 sensers (1 created) 0 incantifiers (1 created) 0 division jedis (2 created) 0 critically injured thieves (1 created) 0 shopkeepers (6 created) 0 prisoners (4 created) 0 aligned priests (1 created) 0 watchmen (5 created) 0 watch captains (1 created) 0 Ruth's sneakers (2 created) 0 mana stealers (4 created) 0 small boos (4 created) 0 shadows (2 created) 0 chaser shadows (1 created) 0 tortoises (3 created) 0 slithy tortoises (1 created) 0 hata-hatas (1 created) 0 hata-matas (1 created) 0 jellyfish (3 created) 0 annoying fish (1 created) 0 thick jellyfish (1 created) 0 babelfish (1 created) 0 piranhas (1 created) 0 krabbies (1 created) 0 newts (1 created) 0 geckos (1 created) 0 mini rub monsters (8 created) 0 white icky things (2 created) 0 clear icky things (2 created) 0 low rub monsters (4 created) 0 Johanetta's pointy girl shoes (1 created) 0 grey icky things (1 created) 0 rub monsters (1 created) 0 potion troves (1 created) 1 creatures vanquished. 210 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist... You died in The Dungeons of Doom on dungeon level 7 with 444 points, and 0 pieces of gold, after 82 moves. Killer: heap of shit You were level 2 with a maximum of 28 hit points when you died. You reached the 218th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 216 454 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 9. Burned by molten lava. - [20] 217 452 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 9. Killed by a woodchuck. - [20] *218 444 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a heap of shit. - [28] 219 437 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 8 [max 9]. Killed by a duck warrior. - [20] 220 436 hackedhead-Ice-Moo-Fem-Neu died in The Dungeons of Doom on level 2. Killed by an icy touch. - [44]