tinopener, neutral male dwarven Archeologist ---.- |.(.- |...| |c..| |@..| |...| ----- [Tinopener the Digger] St10 Dx5 Co10 In9 Wi10 Ch5 ArcDwaMalNeu Dlvl:2 $0 HP14(20) Pw10(10) AC11 Exp1 T58 Leg Latest messages In what direction? [47896321><] Ouch! That hurts! [-2 -> 18] The mini chickatrice bites you! [-1 -> 17] The mini chickatrice touches you! [-1 -> 16] You hear the mini chickatrice's hissing! You are slowing down. You are feeling a dangerous process in your body. You are struggling to keep your movements. Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. The mini chickatrice bites you! [-1 -> 15] The mini chickatrice touches you! [-1 -> 14] You hear the mini chickatrice's hissing! You are a statue. Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - a blessed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - a blessed scroll of teleportation {1} g - an uncursed scroll of destroy armor {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:3) {1} Tools i - an uncursed tinning kit (0:62) {1} k - an uncursed sack {5} l - an uncursed towel {1} m - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 62% chance Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 16578 Monster spawn increase reached its maximum at turn 33199 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1295450 The monster class that cannot be genocided was troll The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: high force fungus (freq bonus 3) The monster species that spawned more often: pile of flying coins (freq bonus 3) The monster species that spawned more often: empty creature (freq bonus 72) The monster species that spawned more often: yokuda (freq bonus 6) The monster species that spawned more often: insane nine (freq bonus 14) The monster species that spawned more often: random horror (freq bonus 16) The monster species that spawned more often: slave master (freq bonus 4) The monster species that spawned more often: blue patch (freq bonus 6) The monster species that spawned more often: butcher (freq bonus 4) The monster species that spawned more often: normal frog (freq bonus 6) The monster species that spawned more often: lead golem (freq bonus 2) The monster species that spawned more often: ethereal trove (freq bonus 6) The monster species that spawned more often: zookeeper (freq bonus 16) The monster species that spawned more often: poisonous wimp (freq bonus 6) The monster species that spawned more often: energy witch (freq bonus 2) The monster species that spawned more often: invisible spore (freq bonus 8) The monster species that spawned more often: beige warp fungus (freq bonus 3) The monster species that spawned more often: red condor (freq bonus 3) The monster species that spawned more often: null spore (freq bonus 6) The monster species that spawned more often: controller permamimic (freq bonus 10) The monster species that never randomly spawned: tyrannosaurus The monster species that never randomly spawned: razor spine The monster species that never randomly spawned: Larissa's soft sneaker The monster species that never randomly spawned: rogue captain The monster species that never randomly spawned: doom full refuge The monster species that never randomly spawned: epidote mushroom The monster species that never randomly spawned: ice devil The monster species that never randomly spawned: Supreme Femen Warchief The monster species that never randomly spawned: intel scribe The monster species that never randomly spawned: ice elemental The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 8) Next attribute increase check would have come at turn 128 Strength training was -2 Dexterity training was -10 Wisdom training was -1 Constitution training was 3 You were paralyzed (-3) You had wounded legs (1) You had automatic searching You had infravision You had 1446 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (521) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...