tinopener, neutral male dwarven Archeologist .-- .... E'@.. .=.^. ----- [Tinopener the Digger] St11 Dx5 Co11 In10 Wi12 Ch6 ArcDwaMalNeu Dlvl:10 $41 HP0(28) Pw18(18) AC11 Exp2 T161 Latest messages You're on fire! [-10 -> 18] You miss the porter fire elemental. The porter fire elemental claws you! You're on fire! [-3 -> 15] Unknown command '^J'. In what direction? [47896321><] You kick Warmachine. Warmachine claws you! [-3 -> 12] Warmachine claws you! [-1 -> 11] The porter fire elemental claws you! You're on fire! [-8 -> 3] Warning: HP low! Unknown command '^J'. Warmachine claws you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed rusty +0 dwarvish mattock (weapon in hands) {48} Armor b - a blessed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of blank paper {1} g - an uncursed scroll of bullshit {1} o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect food (0:5) {1} Tools i - an uncursed tinning kit (0:20) {1} k - an uncursed sack {5} l - an uncursed leash {1} m - an uncursed very rusty tin opener {1} n - an uncursed magic marker (0:45) {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 95% chance Ring drop chance was reduced to 83% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 28886 Monster spawn increase reached its maximum at turn 50328 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 187726 The monster class that cannot be genocided was nemese The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: vulpix (freq bonus 7) The monster species that spawned more often: guardian lich (freq bonus 10) The monster species that spawned more often: real inertia hound (freq bonus 5) The monster species that spawned more often: mind force fungus (freq bonus 5) The monster species that spawned more often: super-old purple dragon (freq bonus 6) The monster species that spawned more often: Freddie (freq bonus 18) The monster species that spawned more often: undead mimic (freq bonus 7) The monster species that spawned more often: Inspector Sergeant (freq bonus 16) The monster species that spawned more often: creeping stalk (freq bonus 10) The monster species that spawned more often: large ferret (freq bonus 16) The monster species that spawned more often: slow force patch (freq bonus 5) The monster species that spawned more often: lightningjaw (freq bonus 14) The monster species that spawned more often: undead doll mistress (freq bonus 5) The monster species that spawned more often: housebat (freq bonus 14) The monster species that spawned more often: dark potato (freq bonus 6) The monster species that spawned more often: psychic mold (freq bonus 7) The monster species that spawned more often: Keystone Officer (freq bonus 24) The monster species that spawned more often: walking corpse (freq bonus 4) The monster species that spawned more often: dwarven guardian (freq bonus 4) The monster species that spawned more often: bloody lawyer (freq bonus 4) The monster species that never randomly spawned: magic force patch The monster species that never randomly spawned: shimmering patch The monster species that never randomly spawned: forest goblin The monster species that never randomly spawned: Kristin's super-high lady shoe The monster species that never randomly spawned: thick carrion creeper The monster species that never randomly spawned: nine The monster species that never randomly spawned: warrior ant The monster species that never randomly spawned: demilich The monster species that never randomly spawned: Amandine The monster species that never randomly spawned: gutraven The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 6) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 4) Next attribute increase check would have come at turn 407 Strength training was 4 Dexterity training was 4 Wisdom training was -2 Constitution training was 9 You had automatic searching You had infravision You had 1331 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (251) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 99% Techniques known in the end Name Level Status research 2X LIMIT(0) rage eruption 2 R LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (25 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...