tinopener, neutral male dwarven Archeologist ------------- |............ |....(G.....| |.........@@+ +...........| - ----------- [Tinopener the Digger] St13 Dx5 Co10 In13 Wi9 Ch7 ArcDwaMalNeu Dlvl:4 $0 HP-2(20) Pw10(10) AC11 Exp1 T59 Latest messages [-1 -> 11] The friendly adventurer hits you! [-2 -> 9] The friendly adventurer hits you! [-1 -> 8] You're pushed back! The friendly adventurer hits you! [-2 -> 6] The friendly adventurer hits you! [-1 -> 5] The friendly adventurer hits you! [-1 -> 4] The friendly adventurer hits you! [-1 -> 4] The friendly adventurer hits you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The friendly adventurer hits you! You die... Your inventory Weapons a - a blessed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of magic mapping {1} g - a blessed scroll of gold detection {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect food (0:2) {1} Tools i - an uncursed tinning kit (0:69) {1} k - an uncursed sack {5} l - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 99% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 33140 Monster spawn increase reached its maximum at turn 79037 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 282680 The monster class that cannot be genocided was wraith The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: magic fungus (freq bonus 9) The monster species that spawned more often: brass golem (freq bonus 6) The monster species that spawned more often: baelnorn (freq bonus 8) The monster species that spawned more often: ill fungus (freq bonus 3) The monster species that spawned more often: Deedlit, the Elf (freq bonus 18) The monster species that spawned more often: porter python (freq bonus 8) The monster species that spawned more often: goblin leader (freq bonus 5) The monster species that spawned more often: desert mountain dragon (freq bonus 3) The monster species that spawned more often: sonicbat (freq bonus 4) The monster species that spawned more often: Hailbush (freq bonus 12) The monster species that spawned more often: gigantic generator (freq bonus 8) The monster species that spawned more often: blemmye (freq bonus 4) The monster species that spawned more often: Victoria (freq bonus 8) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 4) The monster species that spawned more often: Bea (freq bonus 4) The monster species that spawned more often: great black wyrm (freq bonus 12) The monster species that spawned more often: inertia warp patch (freq bonus 10) The monster species that spawned more often: super trapdoor spider (freq bonus 8) The monster species that spawned more often: hippogriff (freq bonus 6) The monster species that spawned more often: golden mold (freq bonus 4) The monster species that never randomly spawned: student on strike The monster species that never randomly spawned: legion devil soldier The monster species that never randomly spawned: iron draconian The monster species that never randomly spawned: anteater The monster species that never randomly spawned: gargoyle trap The monster species that never randomly spawned: blue eyes white dragon The monster species that never randomly spawned: sand raider The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: asshole gnome rogue The monster species that never randomly spawned: Wedi knight The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 26) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 1) Next attribute increase check would have come at turn 1924 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 5 You had automatic searching You had infravision You had 1441 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (145) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 foxes (1 created) 0 scruffy little dogs (1 created) 0 hobbits (2 created) 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 goblins (2 created) 0 visor sewer rats (4 created) 0 giant rats (1 created) 0 ferret kits (1 created) 0 lichens (2 created) 0 spore lichens (1 created) 0 brown growths (1 created) 0 brown force fungi (1 created) 0 orange growths (1 created) 0 orange mushrooms (1 created) 0 cyan growths (1 created) 0 cyan spores (1 created) 0 gnomes (2 created) 0 Keystone Kops (1 created) 0 friendly adventurers (1 created) 0 humans (1 created) 0 bad hunters (1 created) 0 archeologists (1 created) 0 shopkeepers (2 created) 0 ghosts (1 created) 0 twens (1 created) 0 deminewts (1 created) 0 iguanas (2 created) 0 dungeon fern spores (1 created) 0 arctic fern spores (1 created) 0 grey mushroom patches (1 created) 0 white mushroom patches (1 created) 0 green mushroom patches (1 created) 0 clear mewlips (2 created) 0 yellow mushroom patches (1 created) 0 spotted mushroom patches (1 created) 0 mercury mushroom patches (1 created) 0 Kristin's soft sneakers (1 created) 0 charred kogepans (1 created) 0 kiri mochis (2 created) 0 bad eggs (1 created) 0 killer tomatoes (2 created) 0 petty killer tomatoes (1 created) 0 kudzus (1 created) 0 novice light walls (1 created) 0 nulls (1 created) 0 mini rub monsters (9 created) 0 white icky things (3 created) 0 clear icky things (5 created) 0 low rub monsters (6 created) 0 cold troves (1 created) 0 disintegration troves (1 created) 0 creatures vanquished. 83 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...