tinopener, neutral male dwarven Archeologist r rrr rrrr r r rr@rrr rrrrr r r .rrrr r r rrr. r r ...r [Tinopener the Field Worker] St10 Dx9 Co13 In12 Wi10 Ch5 ArcDwaMalNeu Dlvl:11 $50 HP-2(59) Pw23(23) AC10 Exp4 T124 Cnf Latest messages The enormous rat bites you! [-4 -> 6] Warning: HP low! The black rat bites you! You hear the howling of the CwnAnnwn... [-1 -> 5] Warning: HP low! The giant rat bites you! [-1 -> 4] Warning: HP low! The sewer rat bites you! [-1 -> 3] Warning: HP low! The eastern moon rabbit bites you! [-2 -> 1] Warning: HP low! You hit the eastern moon rabbit! You miss the giant black mouse. The giant black mouse bites you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 564 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 86% Monster death drops spawned with only 95% chance Number of artifacts generated was 1 Monster spawn increase started at turn 55680 Monster spawn increase reached its maximum at turn 106370 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 535800 The monster class that cannot be genocided was blob The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: skeleton serpent (freq bonus 16) The monster species that spawned more often: master thief (freq bonus 8) The monster species that spawned more often: pig (freq bonus 4) The monster species that spawned more often: tiger man (freq bonus 14) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 6) The monster species that spawned more often: old orange dragon (freq bonus 4) The monster species that spawned more often: multi-hued icky thing (freq bonus 3) The monster species that spawned more often: really dangerous warp fungus (freq bonus 14) The monster species that spawned more often: Moon, the Cat (freq bonus 6) The monster species that spawned more often: experienced spirit (freq bonus 3) The monster species that spawned more often: yellow force fungus (freq bonus 5) The monster species that spawned more often: frogman (freq bonus 3) The monster species that spawned more often: Thilo (freq bonus 10) The monster species that spawned more often: white draconian (freq bonus 12) The monster species that spawned more often: group dwarf (freq bonus 5) The monster species that spawned more often: bone archer (freq bonus 6) The monster species that spawned more often: real inferno hound (freq bonus 8) The monster species that spawned more often: porter Olog-hai (freq bonus 6) The monster species that spawned more often: minor death (freq bonus 8) The monster species that spawned more often: nether lich (freq bonus 9) The monster species that never randomly spawned: four-footed snake The monster species that never randomly spawned: weezing The monster species that never randomly spawned: ramapithecus The monster species that never randomly spawned: gauth The monster species that never randomly spawned: spiderling The monster species that never randomly spawned: bronze dragon worm The monster species that never randomly spawned: glowing growth The monster species that never randomly spawned: white patch The monster species that never randomly spawned: code editor The monster species that never randomly spawned: grey naga The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 20) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 43) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 13) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 4) Next attribute increase check would have come at turn 1114 Strength training was 9 Dexterity training was 3 Wisdom training was -1 Constitution training was 3 You were confused (2) You had automatic searching You had infravision You had 1360 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (28) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 99% Techniques known in the end Name Level Status research 4X LIMIT(0) rage eruption 4 R LIMIT(0) appraisal 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (32 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...