tinopener, neutral male dwarven Archeologist ----.--- |..@...+ |.oo...| |.oo...| |.>....+ -#------ [Tinopener the Digger] St14 Dx8 Co12 In20 Wi8 Ch7 ArcDwaMalNeu Dlvl:2 $0 HP-3(20) Pw10(10) AC9 Exp1 T28 Latest messages The low snotling just misses! The low snotling hits you! [-4 -> 15] The low snotling hits you! [-4 -> 11] Unknown command '^J'. The low snotling hits you! [-4 -> 7] You're pushed back! Unknown command '^J'. (2x) The low snotling hits you! [-1 -> 6] The low snotling hits you! [-1 -> 5] Unknown command '^J'. (2x) The low snotling hits you! [-4 -> 1] Warning: HP low! The low snotling hits you! You die... Your inventory Weapons a - a blessed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - a blessed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of charging {1} g - a blessed scroll of confuse monster {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:3) {1} Tools i - an uncursed tinning kit (0:4) {1} k - an uncursed sack {5} l - 2 uncursed +0 torches {40} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 66% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Monster spawn increase started at turn 37611 Monster spawn increase reached its maximum at turn 136941 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 991667 The monster class that cannot be genocided was turret The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: undead gladiator (freq bonus 4) The monster species that spawned more often: sergeant (freq bonus 6) The monster species that spawned more often: dark growth (freq bonus 3) The monster species that spawned more often: eldritch force fungus (freq bonus 2) The monster species that spawned more often: magno flier (freq bonus 3) The monster species that spawned more often: USA soldier (freq bonus 16) The monster species that spawned more often: w…(æe'Š·³d;PeÆÔˆX Q (freq bonus 3) The monster species that spawned more often: shadow warrior (freq bonus 4) The monster species that spawned more often: lightning child (freq bonus 5) The monster species that spawned more often: burning archer (freq bonus 2) The monster species that spawned more often: heavy weapon dude (freq bonus 10) The monster species that spawned more often: magical lady (freq bonus 3) The monster species that spawned more often: nexus turret (freq bonus 3) The monster species that spawned more often: crystal ice golem (freq bonus 2) The monster species that spawned more often: star drake (freq bonus 14) The monster species that spawned more often: cold trove (freq bonus 2) The monster species that spawned more often: insect swarm (freq bonus 2) The monster species that spawned more often: faerie light (freq bonus 6) The monster species that spawned more often: bound spirit (freq bonus 10) The monster species that spawned more often: clock patch (freq bonus 7) The monster species that never randomly spawned: porter block stalk The monster species that never randomly spawned: Bea The monster species that never randomly spawned: roe deer The monster species that never randomly spawned: aklash The monster species that never randomly spawned: Leo The monster species that never randomly spawned: gore bearer The monster species that never randomly spawned: kobold gunman The monster species that never randomly spawned: morlock savant The monster species that never randomly spawned: small stone troll The monster species that never randomly spawned: large gem trove The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 15) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 17) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 10) Next attribute increase check would have come at turn 429 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 2 You had automatic searching You had infravision You had 1472 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (23) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...