tinopener, neutral male dwarven Archeologist -----+-+---.-- |..........<.- |.........@..| |...%.....W..| |............| -------------- [Tinopener the Digger] St11 Dx10 Co7 In13 Wi13 Ch10 ArcDwaMalNeu Dlvl:6 $0 HP2(20) Pw10(10) AC9 Exp1 T70 Latest messages You stop digging. The jackal bites you! [-2 -> 13] Unknown command ' '. You kill the jackal! You see here a jackal corpse {300}. Unknown command '^J'. You kill the green fungus Engulfer! The porter wight claws you! [-4 -> 9] The porter wight bites you! [-2 -> 7] The porter wight claws you! The porter wight picks up a green fungus corpse {50}. The porter wight claws you! [-2 -> 5] The porter wight bites you! [-3 -> 2] Warning: HP low! The porter wight claws you! Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 4 Monster spawn increase started at turn 26196 Monster spawn increase reached its maximum at turn 77346 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 67500 The monster class that cannot be genocided was trove The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: master mystic (freq bonus 4) The monster species that spawned more often: evasive enclave stormtrooper (freq bonus 5) The monster species that spawned more often: pale growth (freq bonus 5) The monster species that spawned more often: cave leaper (freq bonus 8) The monster species that spawned more often: clinging lizard (freq bonus 8) The monster species that spawned more often: porter block colony (freq bonus 4) The monster species that spawned more often: horned demon (freq bonus 10) The monster species that spawned more often: large giant (freq bonus 3) The monster species that spawned more often: undead scorpion (freq bonus 4) The monster species that spawned more often: rotten icky thing (freq bonus 16) The monster species that spawned more often: tear patch (freq bonus 9) The monster species that spawned more often: disgusting force fungus (freq bonus 7) The monster species that spawned more often: giant flycapturer (freq bonus 7) The monster species that spawned more often: blink stalk (freq bonus 4) The monster species that spawned more often: Bundle Tree (freq bonus 4) The monster species that spawned more often: Angel (freq bonus 8) The monster species that spawned more often: snow vortex (freq bonus 5) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 7) The monster species that spawned more often: scorched skeleton (freq bonus 8) The monster species that spawned more often: wood elf warrior (freq bonus 10) The monster species that never randomly spawned: weregridbug The monster species that never randomly spawned: grizzly bear The monster species that never randomly spawned: undead ordinator The monster species that never randomly spawned: warty spore The monster species that never randomly spawned: vacuum warp fungus The monster species that never randomly spawned: cutpurse The monster species that never randomly spawned: rabid rabbit The monster species that never randomly spawned: giant rat The monster species that never randomly spawned: furious warp patch The monster species that never randomly spawned: bright white warp patch The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 43) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 2) Next attribute increase check would have come at turn 669 Strength training was 3 Dexterity training was 3 Wisdom training was -1 Constitution training was 3 You had automatic searching You had infravision You had 1425 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (175) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (25 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...