tinopener, neutral male dwarven Archeologist I ---------------- ...@...........| |..............| -..............| |<.............. ---------------- [Tinopener the Digger] St13 Dx6 Co11 In8 Wi9 Ch8 ArcDwaMalNeu Dlvl:1 $8 HP-2(20) Pw10(10) AC10 Exp1 T14 Hld Latest messages [-4 -> 13] You stop digging. You are being crushed. [-1 -> 12] Unknown command '^J'. You are being crushed. [-1 -> 11] You are being crushed. [-3 -> 8] Unknown command '^J'. You are being crushed. [-1 -> 7] You are being crushed. [-2 -> 5] Unknown command '^J'. You are being crushed. [-3 -> 2] Warning: HP low! You are being crushed. You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} g - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - a blessed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - 2 uncursed scrolls of enchant armor {2} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:1) {1} Tools h - an uncursed tinning kit (0:53) {1} j - an uncursed sack {5} k - an uncursed tin opener {1} Gems i - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 19% chance Amulet drop chance was reduced to 33% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 10703 Monster spawn increase reached its maximum at turn 48620 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 179256 The monster class that cannot be genocided was (null) The monster class that was spawned more often: nemese (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: psychic force fungus (freq bonus 6) The monster species that spawned more often: giant rotting toad (freq bonus 8) The monster species that spawned more often: wrinkled mushroom patch (freq bonus 8) The monster species that spawned more often: Doctor Frankenstein (freq bonus 12) The monster species that spawned more often: jolt eel (freq bonus 8) The monster species that spawned more often: clock spore (freq bonus 7) The monster species that spawned more often: evasive enclave officer (freq bonus 8) The monster species that spawned more often: metallic red centipede (freq bonus 4) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 8) The monster species that spawned more often: doll mistress (freq bonus 12) The monster species that spawned more often: orange mold (freq bonus 6) The monster species that spawned more often: petro fungus (freq bonus 8) The monster species that spawned more often: bearded devil (freq bonus 4) The monster species that spawned more often: vacuum warp fungus (freq bonus 8) The monster species that spawned more often: Unveiled Grigori (freq bonus 6) The monster species that spawned more often: antimatter grue (freq bonus 18) The monster species that spawned more often: storm atronach (freq bonus 6) The monster species that spawned more often: irresistible mold (freq bonus 12) The monster species that spawned more often: gnome on crack (freq bonus 8) The monster species that spawned more often: giant totoro (freq bonus 28) The monster species that never randomly spawned: disenchanter worm mass The monster species that never randomly spawned: great unclean one The monster species that never randomly spawned: hypertype The monster species that never randomly spawned: evil priest The monster species that never randomly spawned: green mewlip The monster species that never randomly spawned: baby lindworm The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: lilac fungus The monster species that never randomly spawned: fire golem The monster species that never randomly spawned: Katia's lovely sneaker The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 9) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 12) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 11) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 2) Next attribute increase check would have come at turn 515 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You had automatic searching You had infravision You had 1487 points of nutrition remaining You were stealthy You were held by a small turret You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (524) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 acid blobs (1 created) 0 hobbit gentlemen (1 created) 0 evasive sewer rats (1 created) 0 rabbits (1 created) 0 small turrets (1 created) 0 cold troves (1 created) 0 disintegration troves (1 created) 0 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 8 points, and 8 pieces of gold, after 14 moves. Killer: small turret You were level 1 with a maximum of 20 hit points when you died. You reached the 378th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 376 8 Vis-Sli-Mon-Fem-Law quit in The Dungeons of Doom on level 1. 3 [3] 377 8 jonadab-Mon-Nul-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a field mouse. - [17] *378 8 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a small turret. - [20] 379 7 Disprezzo-Gun-Aur-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a freezing cloud. - [12] 380 5 elenmirie-Arc-Dwa-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [20]