tinopener, neutral male dwarven Archeologist ----------.- |..........| |.#....#...+ |..........| .....Z.....| |....@.#...| -----+------ [Tinopener the Digger] St12 Dx7 Co9 In9 Wi11 Ch5 ArcDwaMalNeu Dlvl:3 $16 HP-1(20) Pw10(10) AC10 Exp1 T65 Latest messages The newt zombie bites you! [-1 -> 7] The newt zombie bites you! [-1 -> 6] The newt zombie bites you! [-1 -> 5] The newt zombie bites you! [-2 -> 3] Warning: HP low! The newt zombie just misses! The newt zombie bites you! [-1 -> 3] Warning: HP low! The newt zombie bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! Unknown command '^J'. (2x) The newt zombie bites you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of tele level {1} g - an uncursed scroll of identify {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect food (0:1) {1} Tools i - an uncursed tinning kit (0:61) {1} k - an uncursed sack {5} l - an uncursed oil lamp {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 83% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 25128 Monster spawn increase reached its maximum at turn 78106 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5256720 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: (null) (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: black chameleon (freq bonus 6) The monster species that spawned more often: thieving woman (freq bonus 8) The monster species that spawned more often: locust swarm (freq bonus 8) The monster species that spawned more often: permamimic hivemind (freq bonus 3) The monster species that spawned more often: dwarven warrior (freq bonus 6) The monster species that spawned more often: rot walker (freq bonus 6) The monster species that spawned more often: styx elemental (freq bonus 3) The monster species that spawned more often: healing fungus (freq bonus 6) The monster species that spawned more often: black knight (freq bonus 2) The monster species that spawned more often: quantum mushroom (freq bonus 16) The monster species that spawned more often: reddish growth (freq bonus 10) The monster species that spawned more often: atlantean (freq bonus 6) The monster species that spawned more often: maulotaur (freq bonus 16) The monster species that spawned more often: ultraviolet light (freq bonus 7) The monster species that spawned more often: militant paladin (freq bonus 20) The monster species that spawned more often: seven-feet we-sell (freq bonus 6) The monster species that spawned more often: fighter lich (freq bonus 20) The monster species that spawned more often: baby multi-hued dragon (freq bonus 15) The monster species that spawned more often: amorphous force patch (freq bonus 5) The monster species that spawned more often: whale (freq bonus 24) The monster species that never randomly spawned: ogre brigand thief The monster species that never randomly spawned: porter styx vortex The monster species that never randomly spawned: dagorrog The monster species that never randomly spawned: meanie The monster species that never randomly spawned: glowing draconian The monster species that never randomly spawned: ice bird The monster species that never randomly spawned: magno flier The monster species that never randomly spawned: bar-lgura The monster species that never randomly spawned: black dog The monster species that never randomly spawned: croc-man The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 6) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 16) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 15) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 110) Next attribute increase check would have come at turn 1102 Strength training was -1 Dexterity training was -1 Wisdom training was -2 Constitution training was 2 You had automatic searching You had infravision You had 1436 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (138) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...