tinopener, neutral male dwarven Archeologist ---+-- |...<. |.._.| |..... |@°..| |....| ------ [Tinopener the Digger] St13 Dx7 Co20 In8 Wi12 Ch7 ArcDwaMalNeu Dlvl:1 $0 HP0(20) Pw10(10) AC10 Exp1 T55 Latest messages Ouch! That hurts! [-2 -> 6] In what direction? [47896321><] Ouch! That hurts! [-1 -> 5] The novice dark wall lashes you! [-2 -> 3] Warning: HP low! The novice dark wall tramples over you! [-1 -> 2] Warning: HP low! The novice dark wall lashes you! [-1 -> 2] Warning: HP low! The novice dark wall tramples over you! [-1 -> 1] Warning: HP low! Unknown command '^J'. The novice dark wall lashes you! You die... Your inventory Weapons a - a blessed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of identify {1} g - an uncursed scroll of enchant armor {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:1) {1} Tools i - a blessed tinning kit (0:15) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} m - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 107 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 18 Monsters only dropped their musable items with 61% chance Amulet drop chance was reduced to 65% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 9342 Monster spawn increase reached its maximum at turn 41350 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 427074 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: locustod (freq bonus 5) The monster species that spawned more often: rotting carcass (freq bonus 12) The monster species that spawned more often: weresmasher (freq bonus 20) The monster species that spawned more often: Frankenstein's Monster (freq bonus 6) The monster species that spawned more often: chaos horde (freq bonus 4) The monster species that spawned more often: sucking mimic (freq bonus 8) The monster species that spawned more often: sukiya (freq bonus 5) The monster species that spawned more often: iron slime (freq bonus 20) The monster species that spawned more often: Lord Dagon (freq bonus 12) The monster species that spawned more often: topaz warp patch (freq bonus 6) The monster species that spawned more often: thorn mushroom (freq bonus 4) The monster species that spawned more often: errand boy (freq bonus 18) The monster species that spawned more often: voracious kraken (freq bonus 3) The monster species that spawned more often: flying guy (freq bonus 8) The monster species that spawned more often: gray yeek (freq bonus 5) The monster species that spawned more often: crimson force fungus (freq bonus 5) The monster species that spawned more often: spook (freq bonus 6) The monster species that spawned more often: venom fungus (freq bonus 12) The monster species that spawned more often: skaven (freq bonus 4) The monster species that spawned more often: carrion wyrm (freq bonus 16) The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: gnome king The monster species that never randomly spawned: sepia force fungus The monster species that never randomly spawned: enbug The monster species that never randomly spawned: bright white fungus The monster species that never randomly spawned: pope The monster species that never randomly spawned: elf veteran The monster species that never randomly spawned: kobold warlord The monster species that never randomly spawned: seeker automaton The monster species that never randomly spawned: black force patch The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 16) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 39) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 6) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 2) Next attribute increase check would have come at turn 2292 Strength training was -4 Dexterity training was -3 Wisdom training was -2 Constitution training was 0 You had automatic searching You had infravision You had 1443 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (6) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...