tinopener, neutral male dwarven Archeologist ------------------- |.............r...| ............!.@...| |.............^...| ..................| |.................| ------------------- [Tinopener the Digger] St8 Dx9 Co5 In11 Wi11 Ch6 ArcDwaMalNeu Dlvl:9 $0 HP-2(20) Pw10(10) AC9 Exp1 T154 Latest messages The woodchuck bites you! [-3 -> 14] The woodchuck bites you! [-1 -> 14] The woodchuck bites you! [-6 -> 9] The woodchuck bites you! [-5 -> 4] The woodchuck bites you! [-1 -> 4] The woodchuck bites you! [-1 -> 3] Warning: HP low! The woodchuck bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! Unknown command '^J'. (2x) The woodchuck bites you! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 66% chance Wand drop chance was reduced to 86% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 35490 Monster spawn increase reached its maximum at turn 96090 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 234036 The monster class that cannot be genocided was worm The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: novel growth (freq bonus 3) The monster species that spawned more often: sulfur force fungus (freq bonus 8) The monster species that spawned more often: fat lady (freq bonus 6) The monster species that spawned more often: Lukas (freq bonus 4) The monster species that spawned more often: pile of elysium coins (freq bonus 16) The monster species that spawned more often: goodwife (freq bonus 16) The monster species that spawned more often: creeping vine (freq bonus 6) The monster species that spawned more often: ÷(pL¤Æwå‹4¦Ï´î: (freq bonus 5) The monster species that spawned more often: agent black warp patch (freq bonus 8) The monster species that spawned more often: undead ringseeker (freq bonus 12) The monster species that spawned more often: eastern rainbowfly (freq bonus 24) The monster species that spawned more often: scorched archer (freq bonus 4) The monster species that spawned more often: glass swarm piercer (freq bonus 3) The monster species that spawned more often: wererabbit (freq bonus 24) The monster species that spawned more often: power drake (freq bonus 4) The monster species that spawned more often: skeletal terror (freq bonus 4) The monster species that spawned more often: baal cold mage (freq bonus 10) The monster species that spawned more often: daughter of bedlam (freq bonus 4) The monster species that spawned more often: legged whale (freq bonus 6) The monster species that spawned more often: shadow wraith (freq bonus 6) The monster species that never randomly spawned: great wyrm of perplexity The monster species that never randomly spawned: The Lucky Hobbit The monster species that never randomly spawned: swamp fern The monster species that never randomly spawned: dwarf thief The monster species that never randomly spawned: rain-guessing dragon The monster species that never randomly spawned: zombified dwarf The monster species that never randomly spawned: undead bat The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: Cray The monster species that never randomly spawned: acid beast The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 18) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 27) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 8) Next attribute increase check would have come at turn 1052 Strength training was 3 Dexterity training was 1 Wisdom training was 1 Constitution training was 13 You had automatic searching You had infravision You had 1344 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 99% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...