tinopener, neutral male dwarven Archeologist ---------------------- ...S.................+ |...@M..........>.%..| |....................| |....................| |....................+ |....................| ---------------------- [Tinopener the Field Worker] St6 Dx9 Co12 In12 Wi14 Ch9 ArcDwaMalNeu Dlvl:8 $11 HP0(38) Pw24(24) AC9 Exp3 T102 Hld Latest messages [-7 -> 26] Unknown command '^J'. (2x) The porter python bites you! [-2 -> 24] You are being crushed. [-1 -> 23] You are being crushed. [-7 -> 16] You cannot escape from the porter python! The porter python bites you! [-2 -> 16] You are being crushed. [-1 -> 15] You are being crushed. [-4 -> 11] The human mummy claws you! [-7 -> 4] Warning: HP low! The human mummy claws you! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 48% Potion drop chance was reduced to 63% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 83490 Monster spawn increase reached its maximum at turn 100472 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1486578 The monster class that cannot be genocided was lizard The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: General Zaroff (freq bonus 8) The monster species that spawned more often: paranoid schizo (freq bonus 6) The monster species that spawned more often: rainbow warp fungus (freq bonus 4) The monster species that spawned more often: huge lizard (freq bonus 4) The monster species that spawned more often: menelrog (freq bonus 16) The monster species that spawned more often: mean chthonian (freq bonus 10) The monster species that spawned more often: genetic engineer (freq bonus 8) The monster species that spawned more often: lava colony (freq bonus 6) The monster species that spawned more often: militant paladin (freq bonus 10) The monster species that spawned more often: marilith (freq bonus 8) The monster species that spawned more often: dwarven priest (freq bonus 4) The monster species that spawned more often: ogre on crack (freq bonus 12) The monster species that spawned more often: bastard of the forest (freq bonus 7) The monster species that spawned more often: tear fungus (freq bonus 8) The monster species that spawned more often: multi-hued icky thing (freq bonus 5) The monster species that spawned more often: nether ki-rin (freq bonus 14) The monster species that spawned more often: ghost gloam (freq bonus 5) The monster species that spawned more often: bodak (freq bonus 6) The monster species that spawned more often: stalking ore lichen (freq bonus 5) The monster species that spawned more often: hedrow wizard (freq bonus 3) The monster species that never randomly spawned: forest maggot The monster species that never randomly spawned: spike spore The monster species that never randomly spawned: tactical nuke The monster species that never randomly spawned: terminator chess wild dog The monster species that never randomly spawned: young shimmering dragon The monster species that never randomly spawned: Kelk The monster species that never randomly spawned: Rezo, the Red Priest The monster species that never randomly spawned: temple guard The monster species that never randomly spawned: translucent force patch The monster species that never randomly spawned: gore fungus The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 4) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 2) Next attribute increase check would have come at turn 498 Strength training was 2 Dexterity training was 3 Wisdom training was -1 Constitution training was 2 You had automatic searching You had infravision You had 1394 points of nutrition remaining You were stealthy You were held by a porter python You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (75) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 99% Techniques known in the end Name Level Status research 3X Prepared(0) rage eruption 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (25 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...