tinopener, neutral male dwarven Archeologist ------ |...r| |r?rr| |.rr@| |..rr| ---.-- r r [Tinopener the Field Worker] St11 Dx7 Co13 In11 Wi12 Ch8 ArcDwaMalNeu Dlvl:10 $6 HP-4(52) Pw27(27) AC10 Exp3 T103 Latest messages The giant rat drinks a carcinogenic potion {1}! The giant rat looks better. The rock mole bites you! [-2 -> 7] Warning: HP low! You kill the rabid rat! The rabid rat bites you! You hear the howling of the CwnAnnwn... [-3 -> 5] Warning: HP low! The ferret bites you! [-3 -> 2] Warning: HP low! The giant rat bites you! [-1 -> 1] Warning: HP low! Unknown command '^J'. You miss the normal pseudo rat. You are jolted with electricity! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of enchant armor {1} g - a blessed scroll of identify {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:3) {1} Tools i - an uncursed tinning kit (0:91) {1} k - an uncursed sack {5} l - an uncursed magic marker (0:12) {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 97% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 12043 Monster spawn increase reached its maximum at turn 35440 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1329120 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: dark maggot (freq bonus 12) The monster species that spawned more often: level 55 enemy (freq bonus 40) The monster species that spawned more often: tentacled mermaid (freq bonus 4) The monster species that spawned more often: ladiesman (freq bonus 3) The monster species that spawned more often: cape buffalo (freq bonus 6) The monster species that spawned more often: dangerous shantak (freq bonus 4) The monster species that spawned more often: invisible horror (freq bonus 4) The monster species that spawned more often: intel scribe (freq bonus 7) The monster species that spawned more often: shadow gazer (freq bonus 8) The monster species that spawned more often: living tornado (freq bonus 12) The monster species that spawned more often: wolverine (freq bonus 3) The monster species that spawned more often: auto mechanic (freq bonus 6) The monster species that spawned more often: blazing fern (freq bonus 10) The monster species that spawned more often: sticky fungus (freq bonus 6) The monster species that spawned more often: black spore (freq bonus 10) The monster species that spawned more often: Bull Gates 2 (freq bonus 5) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 5) The monster species that spawned more often: Janina's combat boot (freq bonus 5) The monster species that spawned more often: undead jedi (freq bonus 4) The monster species that spawned more often: flying camo fish (freq bonus 30) The monster species that never randomly spawned: Hairbeard The monster species that never randomly spawned: adult yellow dragon The monster species that never randomly spawned: sky elf The monster species that never randomly spawned: okutan The monster species that never randomly spawned: great black wyrm The monster species that never randomly spawned: klingon soldier The monster species that never randomly spawned: eye tyrant The monster species that never randomly spawned: Yig, Father of Serpents The monster species that never randomly spawned: animated sexy leather pump The monster species that never randomly spawned: goblin thief The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 10) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 36) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 5) Next attribute increase check would have come at turn 1032 Strength training was 2 Dexterity training was 6 Wisdom training was 0 Constitution training was 3 You had automatic searching You had infravision You had 1385 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (389) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 84% 299% Techniques known in the end Name Level Status research 3X Prepared(0) rage eruption 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (31 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...