tinopener, neutral male dwarven Archeologist ########################### #........./............... #........................ #........................ #........................- #........................| #....S...................| #........................| #...................M....| #........................| #........................| #................./......| #........................| #........S........?......| #.M......................| #......./.......$........| #............M..?...Y....| #........................| #...<................_...------------------------------- ..........# #....)................M................$"s...................................# #....................@.?............................$.............M....$.....# [Tinopener the Digger] St11 Dx6 Co15 In10 Wi9 Ch7 ArcDwaMalNeu Dlvl:7 $24 HP-1(20) Pw10(10) AC10 Exp1 T82 Latest messages You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... You start digging downward. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... You miss the human mummy. The human mummy claws you! [-5 -> 15] The human mummy claws you! [-5 -> 10] You hit the human mummy! The human mummy claws you! [-8 -> 2] Warning: HP low! The human mummy claws you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of create monster {1} g - an uncursed scroll of trap creation {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:4) {1} Tools i - an uncursed tinning kit (0:62) {1} k - an uncursed sack {5} l - an uncursed towel {1} m - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 95% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 1 Monster spawn increase started at turn 30751 Monster spawn increase reached its maximum at turn 54243 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 194125 The monster class that cannot be genocided was dragon The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: dwarf on crack (freq bonus 5) The monster species that spawned more often: Marianne (freq bonus 3) The monster species that spawned more often: anti-stone lizard (freq bonus 8) The monster species that spawned more often: orange dragon (freq bonus 12) The monster species that spawned more often: red worm mass (freq bonus 3) The monster species that spawned more often: hunger hulk (freq bonus 12) The monster species that spawned more often: giant item trove (freq bonus 4) The monster species that spawned more often: night slinger (freq bonus 7) The monster species that spawned more often: decayed force patch (freq bonus 4) The monster species that spawned more often: black fungus (freq bonus 2) The monster species that spawned more often: wild pig (freq bonus 32) The monster species that spawned more often: ace of clubs (freq bonus 4) The monster species that spawned more often: athol (freq bonus 2) The monster species that spawned more often: mud man (freq bonus 5) The monster species that spawned more often: black Angel (freq bonus 6) The monster species that spawned more often: blue-green mold (freq bonus 2) The monster species that spawned more often: porter mana stalk (freq bonus 16) The monster species that spawned more often: magic growth (freq bonus 2) The monster species that spawned more often: tunnel horror (freq bonus 10) The monster species that spawned more often: electro skeleton (freq bonus 2) The monster species that never randomly spawned: Queen Iselia, Angel of Death The monster species that never randomly spawned: Arabella's hugging boot The monster species that never randomly spawned: fearow The monster species that never randomly spawned: osquip The monster species that never randomly spawned: very old yellow dragon The monster species that never randomly spawned: hairy warp fungus The monster species that never randomly spawned: hellrat The monster species that never randomly spawned: tasloi chief The monster species that never randomly spawned: unhandled exception The monster species that never randomly spawned: wooden stalk The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 31) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 13) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 2) Next attribute increase check would have come at turn 1000 Strength training was 1 Dexterity training was 0 Wisdom training was 4 Constitution training was 1 You had automatic searching You had infravision You had 1417 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (511) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...