tinopener, neutral male dwarven Archeologist ----------------------- --------------------- .aaaaaaaaaaaaaaaaaaaaaa --...................-- ...aaaaaaaaaaa ......................| |............@@.......| ......................| --...................-- --- ----.------------ [Tinopener the Digger] St7 Dx6 Co16 In17 Wi17 Ch10 ArcDwaMalNeu Dlvl:3 $0 HP0(20) Pw10(10) AC10 Exp1 T49 Latest messages [-1 -> 7] The errand boy hits you! [-1 -> 6] The errand boy hits you! [-1 -> 5] The errand boy hits you! [-1 -> 5] The errand boy hits you! [-1 -> 4] The errand boy hits you! [-1 -> 3] Warning: HP low! The errand boy hits you! [-1 -> 2] Warning: HP low! The errand boy hits you! [-1 -> 1] Warning: HP low! The errand boy hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - a blessed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - a blessed scroll of remove curse {1} g - an uncursed scroll of create monster {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of knock (0:3) {1} Tools i - an uncursed tinning kit (0:41) {1} k - an uncursed sack {5} l - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 85% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 38425 Monster spawn increase reached its maximum at turn 72790 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 652698 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: major demon (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: iron duck (freq bonus 12) The monster species that spawned more often: telemindflayer (freq bonus 14) The monster species that spawned more often: wallaroo (freq bonus 6) The monster species that spawned more often: undead patch (freq bonus 3) The monster species that spawned more often: black bat (freq bonus 9) The monster species that spawned more often: gore growth (freq bonus 3) The monster species that spawned more often: animated leather peep-toe (freq bonus 10) The monster species that spawned more often: duck captain (freq bonus 20) The monster species that spawned more often: aloe gel (freq bonus 6) The monster species that spawned more often: undead gunner (freq bonus 4) The monster species that spawned more often: very old shimmering dragon (freq bonus 4) The monster species that spawned more often: Ilja (freq bonus 10) The monster species that spawned more often: Sesshoumaru, Youkai Lord of the West (freq bonus 5) The monster species that spawned more often: water hulk (freq bonus 4) The monster species that spawned more often: crimson mushroom (freq bonus 5) The monster species that spawned more often: cyan sentai (freq bonus 4) The monster species that spawned more often: reanimated horde (freq bonus 4) The monster species that spawned more often: software bug (freq bonus 12) The monster species that spawned more often: bright blue mushroom (freq bonus 18) The monster species that spawned more often: eye of the hurricane (freq bonus 4) The monster species that never randomly spawned: anthrazite warp patch The monster species that never randomly spawned: deceiving fungus The monster species that never randomly spawned: scary monster The monster species that never randomly spawned: ogroblin The monster species that never randomly spawned: swamp fern sprout The monster species that never randomly spawned: dull warp fungus The monster species that never randomly spawned: Chaska The monster species that never randomly spawned: ice grue The monster species that never randomly spawned: great hell nanafushi The monster species that never randomly spawned: skeletal hound The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 28) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 20) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 17) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 4) Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had automatic searching You had infravision You had 1452 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (487) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 migo drones (40 created) 0 migo warriors (43 created) 0 migo queens (1 created) 0 cocks (3 created) 0 baby wild boars (2 created) 0 wild rabbits (1 created) 0 millipedes (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 mini rust monsters (1 created) 0 grid xorns (2 created) 0 karakasas (1 created) 0 errand boys (1 created) 0 humans (1 created) 0 tortoises (2 created) 0 pikes (1 created) 0 jellyfish (1 created) 0 newts (1 created) 0 potion troves (1 created) 0 creatures vanquished. 105 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist... You died in The Dungeons of Doom on dungeon level 3 with 100 points, and 0 pieces of gold, after 49 moves. Killer: errand boy You were level 1 with a maximum of 20 hit points when you died. You reached the 294th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 292 100 AmyBSOD-Kni-Bre-Mal-Law died in The Dungeons of Doom on level 2. Dissolved in molten lava. 21 [21] 293 100 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a twen. - [20] *294 100 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 3. Killed by an errand boy. - [20] 295 97 Elronnd-Brd-Mou-Mal-Neu quit in The Dungeons of Doom on level 1. 23 [23] 296 96 AmyBSOD-Sup-Cur-Fem-Law died in The Dungeons of Doom on level 2. Killed by a steam vortex. - [17]