tinopener, neutral male dwarven Archeologist ---------- |%%%.%%%%| |%!%%%.%]| |%%%%!%}%| |!%.I%%%%| |%%%@.I%I| |......@I| -------|-- ,,, #,# [Tinopener the Field Worker] St15 Dx6 Co14 In10 Wi8 Ch9 ArcDwaMalNeu Dlvl:4 $3 HP-1(42) Pw23(23) AC10 Exp3 T148 Latest messages [-1 -> 7] Warning: HP low! It hits you! [-1 -> 6] Warning: HP low! It hits you! [-1 -> 5] Warning: HP low! It hits you! [-1 -> 5] Warning: HP low! It hits you! You hear the howling of the CwnAnnwn... [-3 -> 2] Warning: HP low! It hits you! [-1 -> 1] Warning: HP low! It hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed rusty +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of resistance {1} g - an uncursed scroll of enchant armor {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:1) {1} Tools i - an uncursed tinning kit (0:32) {1} k - an uncursed sack {5} l - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 77% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 63% of the time only Number of artifacts generated was 1 Monster spawn increase started at turn 12309 Monster spawn increase reached its maximum at turn 54078 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 718634 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: green jelly (freq bonus 6) The monster species that spawned more often: agent black spore (freq bonus 4) The monster species that spawned more often: opal mushroom (freq bonus 8) The monster species that spawned more often: oh god (freq bonus 2) The monster species that spawned more often: forest moogle (freq bonus 4) The monster species that spawned more often: mini robo-ky (freq bonus 6) The monster species that spawned more often: sweeping fire vortex (freq bonus 10) The monster species that spawned more often: black error (freq bonus 4) The monster species that spawned more often: thorn stalk (freq bonus 8) The monster species that spawned more often: door mimic (freq bonus 7) The monster species that spawned more often: leprechaun fanatic (freq bonus 6) The monster species that spawned more often: acid mimic (freq bonus 8) The monster species that spawned more often: valley giant (freq bonus 4) The monster species that spawned more often: ivory monk (freq bonus 7) The monster species that spawned more often: oblivion knight (freq bonus 4) The monster species that spawned more often: monoclops (freq bonus 8) The monster species that spawned more often: swamp naga hatchling (freq bonus 10) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 12) The monster species that spawned more often: shimmering growth (freq bonus 4) The monster species that spawned more often: arphexad (freq bonus 6) The monster species that never randomly spawned: vampiric stalk The monster species that never randomly spawned: Inspector Kaptain The monster species that never randomly spawned: weregiant The monster species that never randomly spawned: blabbering otaku The monster species that never randomly spawned: large food trove The monster species that never randomly spawned: sea ogre The monster species that never randomly spawned: brown light The monster species that never randomly spawned: storeclerk The monster species that never randomly spawned: knobble-stick The monster species that never randomly spawned: slime colony The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 16) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 5) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 4) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 4) Next attribute increase check would have come at turn 966 Strength training was 4 Dexterity training was 1 Wisdom training was 50 Constitution training was 6 You had automatic searching You had infravision You had 1349 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (328) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 299% Techniques known in the end Name Level Status research 3X LIMIT(0) rage eruption 3 R LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Vanquished creatures 0 ants (1 created) 0 racoon dogs (1 created) 0 special kobold lords (1 created) a petit mimic (4 created) 0 goblins (1 created) a field vole 0 larvae (1 created) 0 nasty bugs (1 created) 0 chaffinches (1 created) 0 immobile molds (1 created) 0 blink growths (1 created) 0 green spores (1 created) 0 shriekers (2 created) 0 spore shriekers (1 created) a mini rust monster 0 grid xorns (1 created) 0 goblin zombies (1 created) 0 human adventurers (1 created) 0 shopkeepers (2 created) 0 newts (2 created) 0 leopard frogs (1 created) 0 novice medium walls (1 created) 0 small turrets (1 created) 0 prehistoric turrets (1 created) 3 creatures vanquished. 30 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (24 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist... You died in The Dungeons of Doom on dungeon level 4 with 313 points, and 3 pieces of gold, after 148 moves. Killer: invisible human adventurer You were level 3 with a maximum of 42 hit points when you died. You reached the 221st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 219 324 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a marten. - [20] 220 323 FIQ-Alt-Asg-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a soldier ant Go Team Ant!. - [28] *221 313 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of * Doom on level 4. Killed by an invisible human adventurer. - [42] 222 305 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a dretch. - [20] 223 301 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a gas goblin. - [20]