tinopener, neutral male dwarven Archeologist --------- ..$@....| |.@...... ----- --- [Tinopener the Digger] St11 Dx7 Co13 In11 Wi16 Ch8 ArcDwaMalNeu Dlvl:3 $5 HP0(20) Pw10(10) AC10 Exp1 T40 Latest messages Really attack Pakka Pakka? [yn] (n) You see here a sack {5}. (2x) You see here a runed spear {12}. You start digging downward. "Be careful, sir, or you might fall through the floor." You dig a pit in the floor. You start digging downward. "Be careful, sir, or you might fall through the floor." You dig a hole through the floor. Pakka Pakka grabs your backpack! You fall through... You escaped the shop without paying! You stole 5 zorkmids worth of merchandise. You feel like an evil rogue. An alarm sounds! The Keystone Kops are after you! Pakka Pakka wields an uncursed +2 bullwhip {8}! Pakka Pakka swings her bullwhip. Pakka Pakka hits you! You die... Your inventory Weapons h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 6 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 24820 Monster spawn increase reached its maximum at turn 39139 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 601146 The monster class that cannot be genocided was troll The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: Idiot Brain (freq bonus 12) The monster species that spawned more often: jumping babelfish (freq bonus 8) The monster species that spawned more often: copper naga (freq bonus 20) The monster species that spawned more often: Jutta flax (freq bonus 18) The monster species that spawned more often: vile lancer (freq bonus 8) The monster species that spawned more often: fox spirit (freq bonus 6) The monster species that spawned more often: Mister Head (freq bonus 8) The monster species that spawned more often: flying bunch of counterfeit cash (freq bonus 12) The monster species that spawned more often: migo empress (freq bonus 10) The monster species that spawned more often: nymph queen (freq bonus 6) The monster species that spawned more often: domestic naga hatchling (freq bonus 7) The monster species that spawned more often: water turret (freq bonus 8) The monster species that spawned more often: giant stone crusher (freq bonus 3) The monster species that spawned more often: giant grasshopper (freq bonus 12) The monster species that spawned more often: necromancer (freq bonus 5) The monster species that spawned more often: sepia spore (freq bonus 4) The monster species that spawned more often: flying monkey (freq bonus 6) The monster species that spawned more often: one-eyed bugger (freq bonus 24) The monster species that spawned more often: fock mole (freq bonus 3) The monster species that spawned more often: paleolithic mummy (freq bonus 5) The monster species that never randomly spawned: Laziness The monster species that never randomly spawned: gun turret The monster species that never randomly spawned: smart penetrator The monster species that never randomly spawned: tender asian girl The monster species that never randomly spawned: albino roach The monster species that never randomly spawned: giant boar The monster species that never randomly spawned: ace of clubs The monster species that never randomly spawned: bully The monster species that never randomly spawned: black naga The monster species that never randomly spawned: slimy bug The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 43) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 41) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 1) Next attribute increase check would have come at turn 1570 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 3 You had automatic searching You had infravision You had 1458 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (46) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 red blobs (1 created) 0 jackals (1 created) 0 kobolds (1 created) 0 petit mimics (1 created) 0 sewer rats (5 created) 2 evasive sewer rats (5 created) 0 baby metroids (1 created) 0 larvae (2 created) 0 brown growths (1 created) 0 yellow growths (1 created) 0 kestrels (4 created) 0 Keystone Kops (2 created) 0 Keystone Detectives (1 created) 0 Undead Kops (21 created) 0 Kop Lieutenants (1 created) 0 Undead Lieutenants (1 created) 0 Kop Kaptains (1 created) 0 slimebesus (1 created) 0 shopkeepers (2 created) 0 aligned priests (1 created) 0 angry watchmen (2 created) 0 piles of copper coins (1 created) 0 floor grues (19 created) 0 drowzees (1 created) 0 dark grues (2 created) 0 disintegration troves (1 created) 2 creatures vanquished. 80 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...