tinopener, neutral male dwarven Archeologist #.} }.# .@} }}} [Tinopener the Digger] St8 Dx5 Co17 In12 Wi9 Ch6 ArcDwaMalNeu Dlvl:9 $55 HP-1(20) Pw10(10) AC11 Exp1 T112 Latest messages You dig a hole through the floor. You fall through... 22 gold pieces. Something is engraved here on the headstone. Use "r." to read it. Unknown command ' '. You find a squeaky board. 11 gold pieces. You hear crashing rock. You can't go up here. (3x) You start digging downward. You dig a pit in the floor. You start digging downward. You find a shit pit. You dig a hole through the floor. You fall through... You start digging downward. As you dig, the hole fills with lava! You fall into the lava! You burn to a crisp... Your inventory Weapons h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Comestibles d - 3 uncursed food rations {3} Scrolls o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} Tools i - a blessed tinning kit (0:92) {1} n - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Ring drop chance was reduced to 90% Monster death drops spawned with only 90% chance Number of artifacts generated was 2 Monster spawn increase started at turn 13217 Monster spawn increase reached its maximum at turn 33300 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2887923 The monster class that cannot be genocided was grue The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: shitzvah sephirah (freq bonus 8) The monster species that spawned more often: The Queen of Hearts (freq bonus 5) The monster species that spawned more often: stalactite piercer (freq bonus 20) The monster species that spawned more often: blending nymph (freq bonus 6) The monster species that spawned more often: hungry mushroom (freq bonus 3) The monster species that spawned more often: polar bear (freq bonus 4) The monster species that spawned more often: multi-hued naga hatchling (freq bonus 10) The monster species that spawned more often: petty bearded devil (freq bonus 4) The monster species that spawned more often: The Norsa (freq bonus 10) The monster species that spawned more often: plasma growth (freq bonus 6) The monster species that spawned more often: gnomish wizard (freq bonus 3) The monster species that spawned more often: dark blue slime (freq bonus 7) The monster species that spawned more often: snake (freq bonus 36) The monster species that spawned more often: disaffector (freq bonus 8) The monster species that spawned more often: mana vortex (freq bonus 14) The monster species that spawned more often: petro force patch (freq bonus 14) The monster species that spawned more often: radiant spirit (freq bonus 4) The monster species that spawned more often: giant insect swarm (freq bonus 8) The monster species that spawned more often: horadrim ancient (freq bonus 5) The monster species that spawned more often: pink mushroom (freq bonus 12) The monster species that never randomly spawned: porter hungry stalk The monster species that never randomly spawned: scratch trove The monster species that never randomly spawned: experienced spirit The monster species that never randomly spawned: blue-red spore The monster species that never randomly spawned: big disenchanter The monster species that never randomly spawned: desert stalk The monster species that never randomly spawned: chaos sister The monster species that never randomly spawned: dark growth The monster species that never randomly spawned: dwarven brigand thief The monster species that never randomly spawned: old water dragon The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 31) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 3) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 11) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 2) Next attribute increase check would have come at turn 1890 Strength training was 1 Dexterity training was -1 Wisdom training was 2 Constitution training was 1 You had automatic searching You had infravision You had 1388 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (83) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 99% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...