tinopener, neutral male dwarven Archeologist --------- ........| |...II..| -..)@I$.| |..I----- |... |%. --- [Tinopener the Field Worker] St10 Dx5 Co13 In8 Wi12 Ch9 ArcDwaMalNeu Dlvl:8 $32 HP0(42) Pw20(20) AC11 Exp3 T107 Bli Latest messages [-7 -> 29] The Inspector Kaptain hits you! [-6 -> 23] You find an Inspector Kaptain. The Inspector Kaptain hits you! [-6 -> 17] You feel an unseen monster! You hear bubbling water. You find an Inspector Kaptain. You hear a flinging sound. You are hit by a cream pie. [-1 -> 16] Yecch! You've been creamed. It hits you! You hear the howling of the CwnAnnwn... [-12 -> 4] Warning: HP low! You feel an unseen monster! (2x) It hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of trap creation {1} g - a blessed scroll of enchant armor {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:2) {1} Tools i - an uncursed tinning kit (0:11) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} m - an uncursed oil lamp {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 418 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 16961 Monster spawn increase reached its maximum at turn 30112 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1678960 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: green worm (freq bonus 3) The monster species that spawned more often: seahorse (freq bonus 4) The monster species that spawned more often: Evillan (freq bonus 12) The monster species that spawned more often: atomic soldier (freq bonus 30) The monster species that spawned more often: Olog-hai thief (freq bonus 7) The monster species that spawned more often: thorn master (freq bonus 6) The monster species that spawned more often: Jumbo the Elephant (freq bonus 3) The monster species that spawned more often: dark grue (freq bonus 3) The monster species that spawned more often: adult yellow dragon (freq bonus 2) The monster species that spawned more often: daat sephirah (freq bonus 16) The monster species that spawned more often: large ring trove (freq bonus 5) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 16) The monster species that spawned more often: islander (freq bonus 6) The monster species that spawned more often: hellfire orb (freq bonus 10) The monster species that spawned more often: boo (freq bonus 6) The monster species that spawned more often: reddish colony (freq bonus 3) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 8) The monster species that spawned more often: giant fruit fly (freq bonus 4) The monster species that spawned more often: whirlwind (freq bonus 4) The monster species that spawned more often: greater fire elemental (freq bonus 16) The monster species that never randomly spawned: soldier ant The monster species that never randomly spawned: adanrog The monster species that never randomly spawned: Sandra's plateau boot The monster species that never randomly spawned: water elemental The monster species that never randomly spawned: Vitali the Grandmaster Vampire The monster species that never randomly spawned: evasive vampire The monster species that never randomly spawned: night reaver The monster species that never randomly spawned: spirit drinker The monster species that never randomly spawned: suspicious vortex The monster species that never randomly spawned: rainbow mushroom The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 8) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 16) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 48) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 3) Next attribute increase check would have come at turn 841 Strength training was 3 Dexterity training was 3 Wisdom training was 2 Constitution training was 3 You were blinded (22) You had automatic searching You had infravision You had 1388 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (191) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 299% Techniques known in the end Name Level Status research 3X Prepared(0) rage eruption 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...