tinopener, neutral male dwarven Archeologist ############## ######################################################## #}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.......}}}}}}}}}}}}}# #}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.<.....>.}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.......}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}}}} |............}}}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}}}.. |..............}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}}..}. |................}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}........|.................}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}............................................}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}....}.. |.................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}}... |.@.............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}}} |.@............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# [Tinopener the Digger] St11 Dx5 Co8 In10 Wi15 Ch7 ArcDwaMalNeu Dlvl:3 $0 HP-2(20) Pw10(10) AC11 Exp1 T31 Latest messages You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... You start digging downward. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... Really attack Duri? [yn] (n) (2x) Are you really sure [yes/no]? You miss Duri. Duri gets angry! You hit Duri. Duri hits you! [-10 -> 10] Duri hits you! [-6 -> 4] Duri hits you! You die... Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 34 Wand identification only worked 3 times out of 36 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 27930 Monster spawn increase reached its maximum at turn 64925 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 109760 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: xorn (freq bonus 3) The monster species that spawned more often: doppelsauger (freq bonus 7) The monster species that spawned more often: changed (freq bonus 11) The monster species that spawned more often: reaper mushroom (freq bonus 16) The monster species that spawned more often: egokraken (freq bonus 8) The monster species that spawned more often: tiger man (freq bonus 7) The monster species that spawned more often: wrinkled warp fungus (freq bonus 4) The monster species that spawned more often: albino roach (freq bonus 6) The monster species that spawned more often: blue fungus (freq bonus 4) The monster species that spawned more often: cloud of glory (freq bonus 8) The monster species that spawned more often: bimmeling rat (freq bonus 10) The monster species that spawned more often: giant raccoon (freq bonus 4) The monster species that spawned more often: leather golem (freq bonus 6) The monster species that spawned more often: star vampire (freq bonus 10) The monster species that spawned more often: inficated one (freq bonus 6) The monster species that spawned more often: narrog (freq bonus 28) The monster species that spawned more often: dewgong (freq bonus 6) The monster species that spawned more often: abnormal stalk (freq bonus 8) The monster species that spawned more often: white blob (freq bonus 7) The monster species that spawned more often: acid paraelemental (freq bonus 32) The monster species that spawned more often: pike (freq bonus 10) The monster species that never randomly spawned: gimple nymph The monster species that never randomly spawned: vile archer The monster species that never randomly spawned: prowling dead potato The monster species that never randomly spawned: Inspector Kommissioner The monster species that never randomly spawned: depraved orc The monster species that never randomly spawned: petty plague bug The monster species that never randomly spawned: swamp kobold The monster species that never randomly spawned: slimy warp fungus The monster species that never randomly spawned: sand leaper The monster species that never randomly spawned: boo The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 8) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 19) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 19) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 10) Next attribute increase check would have come at turn 153 Strength training was 2 Dexterity training was 2 Wisdom training was 0 Constitution training was 1 You had automatic searching You had infravision You had 1465 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (93) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...